mirror of https://github.com/bsnes-emu/bsnes.git
3ffa44cef9
byuu has traditionally kept these shaders separately, but I don't see why they shouldn't be stored alongside the code that uses them. Unlike previous versions of pixel shaders, these are updated to use the new file-format introduced in v070r03. |
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bsnes | ||
pixelshaders | ||
snesfilter | ||
snesreader | ||
supergameboy |