mirror of https://github.com/bsnes-emu/bsnes.git
151 lines
5.0 KiB
C
151 lines
5.0 KiB
C
#include "gb.h"
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static int noise_seed = 0;
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/* This is not a complete emulation of the camera chip. Only the features used by the GameBoy Camera ROMs are supported.
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We also do not emulate the timing of the real cart, as it might be actually faster than the webcam. */
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static uint8_t generate_noise(uint8_t x, uint8_t y)
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{
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int value = (x + y * 128 + noise_seed);
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uint8_t *data = (uint8_t *) &value;
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unsigned hash = 0;
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while ((int *) data != &value + 1) {
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hash ^= (*data << 8);
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if (hash & 0x8000) {
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hash ^= 0x8a00;
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hash ^= *data;
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}
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data++;
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hash <<= 1;
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}
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return (hash >> 8);
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}
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static long get_processed_color(GB_gameboy_t *gb, uint8_t x, uint8_t y)
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{
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if (x >= 128) {
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x = 0;
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}
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if (y >= 112) {
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y = 0;
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}
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long color = gb->camera_get_pixel_callback? gb->camera_get_pixel_callback(gb, x, y) : (generate_noise(x, y));
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static const double gain_values[] =
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{0.8809390, 0.9149149, 0.9457498, 0.9739758,
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1.0000000, 1.0241412, 1.0466537, 1.0677433,
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1.0875793, 1.1240310, 1.1568911, 1.1868043,
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1.2142561, 1.2396208, 1.2743837, 1.3157323,
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1.3525190, 1.3856512, 1.4157897, 1.4434309,
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1.4689574, 1.4926697, 1.5148087, 1.5355703,
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1.5551159, 1.5735801, 1.5910762, 1.6077008,
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1.6235366, 1.6386550, 1.6531183, 1.6669808};
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/* Multiply color by gain value */
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color *= gain_values[gb->camera_registers[GB_CAMERA_GAIN_AND_EDGE_ENHACEMENT_FLAGS] & 0x1F];
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/* Color is multiplied by the exposure register to simulate exposure. */
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color = color * ((gb->camera_registers[GB_CAMERA_EXPOSURE_HIGH] << 8) + gb->camera_registers[GB_CAMERA_EXPOSURE_LOW]) / 0x1000;
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return color;
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}
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uint8_t GB_camera_read_image(GB_gameboy_t *gb, uint16_t addr)
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{
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if (gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] & 1) {
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/* Forbid reading the image while the camera is busy. */
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return 0xFF;
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}
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uint8_t tile_x = addr / 0x10 % 0x10;
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uint8_t tile_y = addr / 0x10 / 0x10;
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uint8_t y = ((addr >> 1) & 0x7) + tile_y * 8;
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uint8_t bit = addr & 1;
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uint8_t ret = 0;
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for (uint8_t x = tile_x * 8; x < tile_x * 8 + 8; x++) {
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long color = get_processed_color(gb, x, y);
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static const double edge_enhancement_ratios[] = {0.5, 0.75, 1, 1.25, 2, 3, 4, 5};
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double edge_enhancement_ratio = edge_enhancement_ratios[(gb->camera_registers[GB_CAMERA_EDGE_ENHANCEMENT_INVERT_AND_VOLTAGE] >> 4) & 0x7];
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if ((gb->camera_registers[GB_CAMERA_GAIN_AND_EDGE_ENHACEMENT_FLAGS] & 0xE0) == 0xE0) {
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color += (color * 4) * edge_enhancement_ratio;
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color -= get_processed_color(gb, x - 1, y) * edge_enhancement_ratio;
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color -= get_processed_color(gb, x + 1, y) * edge_enhancement_ratio;
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color -= get_processed_color(gb, x, y - 1) * edge_enhancement_ratio;
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color -= get_processed_color(gb, x, y + 1) * edge_enhancement_ratio;
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}
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/* The camera's registers are used as a threshold pattern, which defines the dithering */
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uint8_t pattern_base = ((x & 3) + (y & 3) * 4) * 3 + GB_CAMERA_DITHERING_PATTERN_START;
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if (color < gb->camera_registers[pattern_base]) {
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color = 3;
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}
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else if (color < gb->camera_registers[pattern_base + 1]) {
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color = 2;
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}
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else if (color < gb->camera_registers[pattern_base + 2]) {
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color = 1;
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}
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else {
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color = 0;
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}
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ret <<= 1;
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ret |= (color >> bit) & 1;
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}
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return ret;
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}
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void GB_set_camera_get_pixel_callback(GB_gameboy_t *gb, GB_camera_get_pixel_callback_t callback)
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{
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gb->camera_get_pixel_callback = callback;
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}
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void GB_set_camera_update_request_callback(GB_gameboy_t *gb, GB_camera_update_request_callback_t callback)
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{
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gb->camera_update_request_callback = callback;
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}
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void GB_camera_updated(GB_gameboy_t *gb)
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{
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gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] &= ~1;
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}
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void GB_camera_write_register(GB_gameboy_t *gb, uint16_t addr, uint8_t value)
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{
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addr &= 0x7F;
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if (addr == GB_CAMERA_SHOOT_AND_1D_FLAGS) {
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value &= 0x7;
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noise_seed = rand();
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if ((value & 1) && !(gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] & 1) && gb->camera_update_request_callback) {
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/* If no callback is set, ignore the write as if the camera is instantly done */
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gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] |= 1;
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gb->camera_update_request_callback(gb);
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}
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}
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else {
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if (addr >= 0x36) {
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GB_log(gb, "Wrote invalid camera register %02x: %2x\n", addr, value);
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return;
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}
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/* Todo: find out what these registers do */
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gb->camera_registers[addr] = value;
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}
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}
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uint8_t GB_camera_read_register(GB_gameboy_t *gb, uint16_t addr)
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{
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if ((addr & 0x7F) == 0) {
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return gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS];
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}
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return 0;
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}
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