mirror of https://github.com/bsnes-emu/bsnes.git
3fad0a0105
byuu says (in the thread about rewriting Phoenix): - added phoenix/reference; a dummy implementation that contains the 22KB of static boilerplate code needed to start a new target - OS::setDefaultFont removed; problem is that objects in the global scope are constructed before you can call that function - added Window::setWidgetFont, which is applied if your widgets have no custom font set already upon attaching them to the window with Window::setLayout, more understandable behavior - renamed ListBox to ListView byuu says (in the v075 WIP thread): Found the source of lag on cartridge load. ListView::modify() was not locking Qt messages, so it was causing a CheatEditor::refresh (copies 16MB of memory each call) for all 128 cheat items. Final issue now is that nested submenus (menus inside of menus) are not applying Window::setMenuFont yet. |
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bsnes | ||
pixelshaders | ||
snesfilter | ||
snespurify |