mirror of https://github.com/bsnes-emu/bsnes.git
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
MasterSystemInterface::MasterSystemInterface() {
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information.manufacturer = "Sega";
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information.name = "Master System";
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information.overscan = true;
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media.append({ID::MasterSystem, "Master System", "ms"});
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Port controllerPort1{ID::Port::Controller1, "Controller Port 1"};
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Port controllerPort2{ID::Port::Controller2, "Controller Port 2"};
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Port hardware{ID::Port::Hardware, "Hardware"};
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{ Device device{ID::Device::None, "None"};
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::Gamepad, "Gamepad"};
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device.inputs.append({0, "Up"});
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device.inputs.append({0, "Down"});
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device.inputs.append({0, "Left"});
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device.inputs.append({0, "Right"});
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device.inputs.append({0, "1"});
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device.inputs.append({0, "2"});
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controllerPort1.devices.append(device);
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controllerPort2.devices.append(device);
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}
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{ Device device{ID::Device::MasterSystemControls, "Controls"};
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device.inputs.append({0, "Reset"});
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device.inputs.append({0, "Pause"});
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hardware.devices.append(device);
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}
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ports.append(move(controllerPort1));
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ports.append(move(controllerPort2));
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ports.append(move(hardware));
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}
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auto MasterSystemInterface::videoInformation() -> VideoInformation {
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VideoInformation vi;
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vi.width = 256;
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vi.height = 240;
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vi.internalWidth = 256;
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vi.internalHeight = 240;
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vi.aspectCorrection = 8.0 / 7.0;
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if(Region::NTSC()) vi.refreshRate = (system.colorburst() * 15.0 / 5.0) / (262.0 * 684.0);
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if(Region::PAL()) vi.refreshRate = (system.colorburst() * 15.0 / 5.0) / (312.0 * 684.0);
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return vi;
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}
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auto MasterSystemInterface::videoColors() -> uint32 {
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return 1 << 6;
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}
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auto MasterSystemInterface::videoColor(uint32 color) -> uint64 {
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uint2 B = color >> 4;
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uint2 G = color >> 2;
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uint2 R = color >> 0;
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uint64 r = image::normalize(R, 2, 16);
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uint64 g = image::normalize(G, 2, 16);
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uint64 b = image::normalize(B, 2, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto MasterSystemInterface::load(uint id) -> bool {
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if(id == ID::MasterSystem) return system.load(this, System::Model::MasterSystem);
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return false;
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}
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auto MasterSystemInterface::connect(uint port, uint device) -> void {
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if(port == ID::Port::Controller1) controllerPort1.connect(settings.controllerPort1 = device);
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if(port == ID::Port::Controller2) controllerPort2.connect(settings.controllerPort2 = device);
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}
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