mirror of https://github.com/bsnes-emu/bsnes.git
55 lines
1.4 KiB
C++
55 lines
1.4 KiB
C++
GameGearInterface::GameGearInterface() {
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information.manufacturer = "Sega";
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information.name = "Game Gear";
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information.overscan = false;
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media.append({ID::GameGear, "Game Gear", "gg"});
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Port hardware{ID::Port::Hardware, "Hardware"};
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{ Device device{ID::Device::GameGearControls, "Controls"};
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device.inputs.append({0, "Up"});
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device.inputs.append({0, "Down"});
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device.inputs.append({0, "Left"});
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device.inputs.append({0, "Right"});
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device.inputs.append({0, "1"});
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device.inputs.append({0, "2"});
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device.inputs.append({0, "Start"});
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hardware.devices.append(device);
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}
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ports.append(move(hardware));
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}
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auto GameGearInterface::videoInformation() -> VideoInformation {
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VideoInformation vi;
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vi.width = 160;
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vi.height = 144;
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vi.internalWidth = 160;
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vi.internalHeight = 144;
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vi.aspectCorrection = 1.0;
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vi.refreshRate = (system.colorburst() * 15.0 / 5.0) / (262.0 * 684.0);
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return vi;
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}
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auto GameGearInterface::videoColors() -> uint32 {
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return 1 << 12;
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}
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auto GameGearInterface::videoColor(uint32 color) -> uint64 {
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uint4 B = color >> 8;
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uint4 G = color >> 4;
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uint4 R = color >> 0;
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uint64 r = image::normalize(R, 4, 16);
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uint64 g = image::normalize(G, 4, 16);
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uint64 b = image::normalize(B, 4, 16);
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return r << 32 | g << 16 | b << 0;
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}
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auto GameGearInterface::load(uint id) -> bool {
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if(id == ID::GameGear) return system.load(this, System::Model::GameGear);
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return false;
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}
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