bsnes/higan/gb/apu
Tim Allen 7cdae5195a Update to v098r07 release.
byuu says:

Changelog:
- GB: support modeSelect and RAM for MBC1M (Momotarou Collection)
- audio: implemented native resampling support into Emulator::Stream
- audio: removed nall::DSP completely

Unfortunately, the new resampler didn't turn out quite as fast as I had
hoped. The final hermite resampling added some overhead; and I had to
bump up the kernel count to 500 from 400 to get the buzzing to go away
on my main PC. I think that's due to it running at 48000hz output
instead of 44100hz output, maybe?

Compared to Ryphecha's:
(NES) Mega Man 2: 167fps -> 166fps
(GB) Mega Man II: 224fps -> 200fps
(WSC) Riviera: 143fps -> 151fps

Odd that the WS/WSC ends up faster while the DMG/CGB ends up slower.

But this knocks 922 lines down to 146 lines. The only files left in all
of higan not written (or rewritten) by me are ruby/xaudio2.h and
libco/ppc.c
2016-04-23 17:55:59 +10:00
..
noise Update to v097r15 release. 2016-02-16 20:32:49 +11:00
sequencer Update to v097r15 release. 2016-02-16 20:32:49 +11:00
square1 Update to v097r15 release. 2016-02-16 20:32:49 +11:00
square2 Update to v097r15 release. 2016-02-16 20:32:49 +11:00
wave Update to v097r15 release. 2016-02-16 20:32:49 +11:00
apu.cpp Update to v098r07 release. 2016-04-23 17:55:59 +10:00
apu.hpp Update to v098r06 release. 2016-04-22 23:35:51 +10:00
serialization.cpp Update to v097 release. 2016-01-17 19:59:25 +11:00