mirror of https://github.com/bsnes-emu/bsnes.git
276 lines
7.2 KiB
C++
276 lines
7.2 KiB
C++
#include "mode7.cpp"
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auto PPU::Background::voffset() const -> uint16 {
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if(r.mosaic) return latch.voffset;
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return r.voffset;
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}
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auto PPU::Background::hoffset() const -> uint16 {
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if(r.mosaic) return latch.hoffset;
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return r.hoffset;
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}
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//V = 0, H = 0
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auto PPU::Background::frame() -> void {
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}
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//H = 0
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auto PPU::Background::scanline() -> void {
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}
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//H = 28
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auto PPU::Background::begin() -> void {
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bool hires = (ppu.r.bgMode == 5 || ppu.r.bgMode == 6);
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x = -7;
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y = ppu.vcounter();
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if(y == 1) {
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mosaic.vcounter = r.mosaic + 1;
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mosaic.voffset = 1;
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latch.hoffset = r.hoffset;
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latch.voffset = r.voffset;
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} else if(--mosaic.vcounter == 0) {
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mosaic.vcounter = r.mosaic + 1;
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mosaic.voffset += r.mosaic + 1;
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latch.hoffset = r.hoffset;
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latch.voffset = r.voffset;
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}
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tileCounter = (7 - (latch.hoffset & 7)) << hires;
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for(auto& d : data) d = 0;
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mosaic.hcounter = r.mosaic + 1;
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mosaic.hoffset = 0;
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if(r.mode == Mode::Mode7) return beginMode7();
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if(r.mosaic == 0) {
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latch.hoffset = r.hoffset;
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latch.voffset = r.voffset;
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}
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}
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auto PPU::Background::getTile() -> void {
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bool hires = (ppu.r.bgMode == 5 || ppu.r.bgMode == 6);
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uint colorDepth = (r.mode == Mode::BPP2 ? 0 : r.mode == Mode::BPP4 ? 1 : 2);
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uint paletteOffset = (ppu.r.bgMode == 0 ? id << 5 : 0);
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uint paletteSize = 2 << colorDepth;
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uint tileMask = ppu.vram.mask >> (3 + colorDepth);
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uint tiledataIndex = r.tiledataAddress >> (3 + colorDepth);
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uint tileHeight = (r.tileSize == TileSize::Size8x8 ? 3 : 4);
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uint tileWidth = (!hires ? tileHeight : 4);
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uint width = 256 << hires;
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uint hmask = (tileHeight == 3 ? width : width << 1);
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uint vmask = hmask;
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if(r.screenSize & 1) hmask <<= 1;
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if(r.screenSize & 2) vmask <<= 1;
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hmask--;
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vmask--;
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uint px = x << hires;
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uint py = (r.mosaic == 0 ? y : mosaic.voffset);
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uint hscroll = hoffset();
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uint vscroll = voffset();
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if(hires) {
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hscroll <<= 1;
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if(ppu.r.interlace) py = (py << 1) + ppu.field();
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}
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uint hoffset = hscroll + px;
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uint voffset = vscroll + py;
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if(ppu.r.bgMode == 2 || ppu.r.bgMode == 4 || ppu.r.bgMode == 6) {
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uint16 offsetX = (x + (hscroll & 7));
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if(offsetX >= 8) {
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uint hval = ppu.bg3.getTile((offsetX - 8) + (ppu.bg3.hoffset() & ~7), ppu.bg3.voffset() + 0);
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uint vval = ppu.bg3.getTile((offsetX - 8) + (ppu.bg3.hoffset() & ~7), ppu.bg3.voffset() + 8);
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uint validMask = (id == ID::BG1 ? 0x2000 : 0x4000);
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if(ppu.r.bgMode == 4) {
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if(hval & validMask) {
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if((hval & 0x8000) == 0) {
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hoffset = offsetX + (hval & ~7);
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} else {
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voffset = y + hval;
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}
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}
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} else {
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if(hval & validMask) hoffset = offsetX + (hval & ~7);
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if(vval & validMask) voffset = y + vval;
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}
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}
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}
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hoffset &= hmask;
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voffset &= vmask;
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uint screenX = (r.screenSize & 1 ? 32 << 5 : 0);
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uint screenY = (r.screenSize & 2 ? 32 << 5 : 0);
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if(r.screenSize == 3) screenY <<= 1;
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uint tx = hoffset >> tileWidth;
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uint ty = voffset >> tileHeight;
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uint16 offset = ((ty & 0x1f) << 5) + (tx & 0x1f);
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if(tx & 0x20) offset += screenX;
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if(ty & 0x20) offset += screenY;
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uint16 address = r.screenAddress + offset;
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tile = ppu.vram[address];
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bool mirrorY = tile & 0x8000;
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bool mirrorX = tile & 0x4000;
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priority = r.priority[bool(tile & 0x2000)];
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paletteNumber = (tile >> 10) & 7;
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paletteIndex = paletteOffset + (paletteNumber << paletteSize);
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if(tileWidth == 4 && (bool)(hoffset & 8) != mirrorX) tile += 1;
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if(tileHeight == 4 && (bool)(voffset & 8) != mirrorY) tile += 16;
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uint16 character = ((tile & 0x03ff) + tiledataIndex) & tileMask;
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if(mirrorY) voffset ^= 7;
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offset = (character << (3 + colorDepth)) + (voffset & 7);
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switch(r.mode) {
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case Mode::BPP8:
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data[1].bits(16,31) = ppu.vram[offset + 24];
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data[1].bits( 0,15) = ppu.vram[offset + 16];
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case Mode::BPP4:
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data[0].bits(16,31) = ppu.vram[offset + 8];
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case Mode::BPP2:
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data[0].bits( 0,15) = ppu.vram[offset + 0];
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}
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if(mirrorX) for(auto n : range(2)) {
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data[n] = ((data[n] >> 4) & 0x0f0f0f0f) | ((data[n] << 4) & 0xf0f0f0f0);
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data[n] = ((data[n] >> 2) & 0x33333333) | ((data[n] << 2) & 0xcccccccc);
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data[n] = ((data[n] >> 1) & 0x55555555) | ((data[n] << 1) & 0xaaaaaaaa);
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}
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}
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auto PPU::Background::run(bool screen) -> void {
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if(ppu.vcounter() == 0) return;
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bool hires = (ppu.r.bgMode == 5 || ppu.r.bgMode == 6);
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if(screen == Screen::Below) {
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output.above.priority = 0;
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output.below.priority = 0;
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if(!hires) return;
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}
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if(tileCounter-- == 0) {
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tileCounter = 7;
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getTile();
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}
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if(r.mode == Mode::Mode7) return runMode7();
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uint8 palette = getTileColor();
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if(x == 0) mosaic.hcounter = 1;
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if(x >= 0 && --mosaic.hcounter == 0) {
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mosaic.hcounter = r.mosaic + 1;
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mosaic.priority = priority;
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mosaic.palette = palette ? paletteIndex + palette : 0;
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mosaic.tile = tile;
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}
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if(screen == Screen::Above) x++;
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if(mosaic.palette == 0) return;
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if(!hires || screen == Screen::Above) if(r.aboveEnable) output.above = mosaic;
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if(!hires || screen == Screen::Below) if(r.belowEnable) output.below = mosaic;
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}
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auto PPU::Background::getTileColor() -> uint {
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uint color = 0;
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switch(r.mode) {
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case Mode::BPP8:
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color += data[1] >> 24 & 0x80;
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color += data[1] >> 17 & 0x40;
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color += data[1] >> 10 & 0x20;
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color += data[1] >> 3 & 0x10;
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data[1] <<= 1;
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case Mode::BPP4:
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color += data[0] >> 28 & 0x08;
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color += data[0] >> 21 & 0x04;
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case Mode::BPP2:
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color += data[0] >> 14 & 0x02;
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color += data[0] >> 7 & 0x01;
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data[0] <<= 1;
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}
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return color;
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}
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auto PPU::Background::reset() -> void {
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r.tiledataAddress = (random(0x0000) & 0x0f) << 12;
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r.screenAddress = (random(0x0000) & 0xfc) << 8;
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r.screenSize = random(0);
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r.mosaic = random(0);
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r.tileSize = random(0);
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r.mode = 0;
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for(auto& p : r.priority) p = 0;
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r.aboveEnable = random(0);
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r.belowEnable = random(0);
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r.hoffset = random(0x0000);
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r.voffset = random(0x0000);
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latch.hoffset = 0;
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latch.voffset = 0;
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output.above.palette = 0;
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output.above.priority = 0;
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output.below.palette = 0;
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output.below.priority = 0;
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mosaic.priority = 0;
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mosaic.palette = 0;
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mosaic.tile = 0;
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mosaic.vcounter = 0;
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mosaic.voffset = 0;
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mosaic.hcounter = 0;
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mosaic.hoffset = 0;
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x = 0;
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y = 0;
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tileCounter = 0;
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tile = 0;
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priority = 0;
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paletteNumber = 0;
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paletteIndex = 0;
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for(auto& d : data) d = 0;
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}
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auto PPU::Background::getTile(uint x, uint y) -> uint {
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bool hires = (ppu.r.bgMode == 5 || ppu.r.bgMode == 6);
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uint tileHeight = (r.tileSize == TileSize::Size8x8 ? 3 : 4);
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uint tileWidth = (!hires ? tileHeight : 4);
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uint width = (!hires ? 256 : 512);
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uint maskX = (tileHeight == 3 ? width : width << 1);
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uint maskY = maskX;
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if(r.screenSize & 1) maskX <<= 1;
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if(r.screenSize & 2) maskY <<= 1;
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maskX--;
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maskY--;
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uint screenX = (r.screenSize & 1 ? 32 << 5 : 0);
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uint screenY = (r.screenSize & 2 ? 32 << 5 : 0);
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if(r.screenSize == 3) screenY <<= 1;
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x = (x & maskX) >> tileWidth;
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y = (y & maskY) >> tileHeight;
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uint16 offset = ((y & 0x1f) << 5) + (x & 0x1f);
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if(x & 0x20) offset += screenX;
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if(y & 0x20) offset += screenY;
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uint16 address = r.screenAddress + offset;
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return ppu.vram[address];
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}
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