bsnes/higan/sfc/interface/interface.hpp

85 lines
1.7 KiB
C++

namespace SuperFamicom {
struct ID {
enum : uint {
System,
SuperFamicom,
GameBoy,
BSMemory,
SufamiTurboA,
SufamiTurboB,
};
struct Port { enum : uint {
Controller1,
Controller2,
Expansion,
};};
struct Device { enum : uint {
None,
Gamepad,
Multitap,
Mouse,
SuperScope,
Justifier,
Justifiers,
Satellaview,
SuperDisc,
S21FX,
};};
};
struct Interface : Emulator::Interface {
using Emulator::Interface::load;
Interface();
auto manifest() -> string override;
auto title() -> string override;
auto videoFrequency() -> double override;
auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override;
auto audioFrequency() -> double override;
auto loaded() -> bool override;
auto sha256() -> string override;
auto load(uint id) -> bool override;
auto save() -> void override;
auto unload() -> void override;
auto connect(uint port, uint device) -> void override;
auto power() -> void override;
auto reset() -> void override;
auto run() -> void override;
auto rtc() -> bool override;
auto rtcsync() -> void override;
auto serialize() -> serializer override;
auto unserialize(serializer&) -> bool override;
auto cheatSet(const lstring&) -> void override;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
};
struct Settings {
bool blurEmulation = true;
bool colorEmulation = true;
bool scanlineEmulation = true;
uint controllerPort1 = 0;
uint controllerPort2 = 0;
uint expansionPort = 0;
bool random = true;
};
extern Interface* interface;
extern Settings settings;
}