bsnes/higan/processor/r65816/registers.hpp

81 lines
2.9 KiB
C++

struct Flags {
union {
uint8_t b = 0;
BitField<uint8_t, 7> n;
BitField<uint8_t, 6> v;
BitField<uint8_t, 5> m;
BitField<uint8_t, 4> x;
BitField<uint8_t, 3> d;
BitField<uint8_t, 2> i;
BitField<uint8_t, 1> z;
BitField<uint8_t, 0> c;
};
inline operator uint() const { return b; }
inline auto operator =(uint value) -> uint { return b = value; }
inline auto operator&=(uint value) -> uint { return b &= value; }
inline auto operator|=(uint value) -> uint { return b |= value; }
};
struct Reg16 {
union {
uint16_t w = 0;
BitField<uint16_t, 0, 7> l;
BitField<uint16_t, 8, 15> h;
};
inline operator uint() const { return w; }
inline auto operator =(uint value) -> uint { return w = value; }
inline auto operator |=(uint value) -> uint { return w |= value; }
inline auto operator ^=(uint value) -> uint { return w ^= value; }
inline auto operator &=(uint value) -> uint { return w &= value; }
inline auto operator<<=(uint value) -> uint { return w <<= value; }
inline auto operator>>=(uint value) -> uint { return w >>= value; }
inline auto operator +=(uint value) -> uint { return w += value; }
inline auto operator -=(uint value) -> uint { return w -= value; }
inline auto operator *=(uint value) -> uint { return w *= value; }
inline auto operator /=(uint value) -> uint { return w /= value; }
inline auto operator %=(uint value) -> uint { return w %= value; }
};
struct Reg24 {
union {
uint32_t d = 0;
BitField<uint32_t, 0, 7> l;
BitField<uint32_t, 8, 15> h;
BitField<uint32_t, 16, 23> b;
BitField<uint32_t, 0, 15> w;
};
inline operator uint() const { return d; }
inline auto operator =(uint value) -> uint { return d = uint24( value); }
inline auto operator |=(uint value) -> uint { return d = uint24(d | value); }
inline auto operator ^=(uint value) -> uint { return d = uint24(d ^ value); }
inline auto operator &=(uint value) -> uint { return d = uint24(d & value); }
inline auto operator<<=(uint value) -> uint { return d = uint24(d << value); }
inline auto operator>>=(uint value) -> uint { return d = uint24(d >> value); }
inline auto operator +=(uint value) -> uint { return d = uint24(d + value); }
inline auto operator -=(uint value) -> uint { return d = uint24(d - value); }
inline auto operator *=(uint value) -> uint { return d = uint24(d * value); }
inline auto operator /=(uint value) -> uint { return d = uint24(d / value); }
inline auto operator %=(uint value) -> uint { return d = uint24(d % value); }
};
struct Registers {
Reg24 pc;
Reg16 a;
Reg16 x;
Reg16 y;
Reg16 z; //pseudo-register (zero register)
Reg16 s;
Reg16 d;
Flags p;
uint8 db = 0;
bool e = false;
bool irq = false; //IRQ pin (0 = low, 1 = trigger)
bool wai = false; //raised during wai, cleared after interrupt triggered
uint8 mdr = 0; //memory data register
uint16 vector = 0; //interrupt vector address
};