mirror of https://github.com/bsnes-emu/bsnes.git
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
#pragma once
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namespace nall {
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template<> struct vector<uint8_t> : vector_base<uint8_t> {
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using type = vector<uint8_t>;
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using vector_base<uint8_t>::vector_base;
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template<typename U> auto appendl(U value, uint size) -> void {
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for(uint byte : range(size)) append(uint8_t(value >> byte * 8));
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}
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template<typename U> auto appendm(U value, uint size) -> void {
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for(uint byte : nall::reverse(range(size))) append(uint8_t(value >> byte * 8));
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}
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//note: string_view is not declared here yet ...
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auto appends(array_view<uint8_t> memory) -> void {
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for(uint8_t byte : memory) append(byte);
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}
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template<typename U> auto readl(int offset, uint size) -> U {
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if(offset < 0) offset = this->size() - abs(offset);
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U value = 0;
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for(uint byte : range(size)) value |= (U)operator[](offset + byte) << byte * 8;
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return value;
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}
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auto view(uint offset, uint length) -> array_view<uint8_t> {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(offset + length >= size()) throw out_of_bounds{};
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#endif
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return {data() + offset, length};
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}
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};
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}
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