bsnes/hiro/core/widget/table-view.hpp

74 lines
2.8 KiB
C++

#if defined(Hiro_TableView)
struct mTableView : mWidget {
Declare(TableView)
using mObject::remove;
auto alignment() const -> Alignment;
auto append(sTableViewColumn column) -> type&;
auto append(sTableViewItem item) -> type&;
auto backgroundColor() const -> Color;
auto batchable() const -> bool;
auto batched() const -> vector<TableViewItem>;
auto bordered() const -> bool;
auto column(uint position) const -> TableViewColumn;
auto columnCount() const -> uint;
auto columns() const -> vector<TableViewColumn>;
auto doActivate(sTableViewCell cell) const -> void;
auto doChange() const -> void;
auto doContext() const -> void;
auto doEdit(sTableViewCell cell) const -> void;
auto doSort(sTableViewColumn column) const -> void;
auto doToggle(sTableViewCell cell) const -> void;
auto foregroundColor() const -> Color;
auto headered() const -> bool;
auto item(uint position) const -> TableViewItem;
auto itemCount() const -> uint;
auto items() const -> vector<TableViewItem>;
auto onActivate(const function<void (TableViewCell)>& callback = {}) -> type&;
auto onChange(const function<void ()>& callback = {}) -> type&;
auto onContext(const function<void ()>& callback = {}) -> type&;
auto onEdit(const function<void (TableViewCell)>& callback = {}) -> type&;
auto onSort(const function<void (TableViewColumn)>& callback = {}) -> type&;
auto onToggle(const function<void (TableViewCell)>& callback = {}) -> type&;
auto remove(sTableViewColumn column) -> type&;
auto remove(sTableViewItem item) -> type&;
auto reset() -> type&;
auto resizeColumns() -> type&;
auto selectAll() -> type&;
auto selectNone() -> type&;
auto selected() const -> TableViewItem;
auto setAlignment(Alignment alignment = {}) -> type&;
auto setBackgroundColor(Color color = {}) -> type&;
auto setBatchable(bool batchable = true) -> type&;
auto setBordered(bool bordered = true) -> type&;
auto setForegroundColor(Color color = {}) -> type&;
auto setHeadered(bool headered = true) -> type&;
auto setParent(mObject* parent = nullptr, int offset = -1) -> type& override;
auto setSortable(bool sortable = true) -> type&;
auto sort() -> type&;
auto sortable() const -> bool;
//private:
struct State {
uint activeColumn = 0;
Alignment alignment;
Color backgroundColor;
bool batchable = false;
bool bordered = false;
vector<sTableViewColumn> columns;
Color foregroundColor;
bool headered = false;
vector<sTableViewItem> items;
function<void (TableViewCell)> onActivate;
function<void ()> onChange;
function<void ()> onContext;
function<void (TableViewCell)> onEdit;
function<void (TableViewColumn)> onSort;
function<void (TableViewCell)> onToggle;
bool sortable = false;
} state;
auto destruct() -> void override;
};
#endif