bsnes/higan/processor/z80/algorithms.cpp

253 lines
3.4 KiB
C++

auto Z80::ADD(uint8 x, uint8 y, bool c) -> uint8 {
uint9 z = x + y + c;
CF = z.bit(8);
NF = 0;
VF = uint8(~(x ^ y) & (x ^ z)).bit(7);
XF = z.bit(3);
HF = uint8(x ^ y ^ z).bit(4);
YF = z.bit(5);
ZF = uint8(z) == 0;
SF = z.bit(7);
return z;
}
auto Z80::AND(uint8 x, uint8 y) -> uint8 {
uint8 z = x & y;
CF = 0;
NF = 0;
PF = parity(z);
XF = z.bit(3);
HF = 1;
YF = z.bit(5);
ZF = z == 0;
SF = z.bit(7);
return z;
}
auto Z80::BIT(uint3 bit, uint8 x) -> uint8 {
uint8 z = x & 1 << bit;
NF = 0;
PF = parity(z);
XF = z.bit(3);
HF = 1;
YF = z.bit(5);
ZF = z == 0;
SF = z.bit(7);
return x;
}
auto Z80::DEC(uint8 x) -> uint8 {
uint8 z = x - 1;
NF = 1;
VF = z == 0x7f;
XF = z.bit(3);
HF = z.bits(0,3) == 0x0f;
YF = z.bit(5);
ZF = z == 0;
SF = z.bit(7);
return z;
}
auto Z80::INC(uint8 x) -> uint8 {
uint8 z = x + 1;
NF = 0;
VF = z == 0x80;
XF = z.bit(3);
HF = z.bits(0,3) == 0x00;
YF = z.bit(5);
ZF = z == 0;
SF = z.bit(7);
return z;
}
auto Z80::OR(uint8 x, uint8 y) -> uint8 {
uint8 z = x | y;
CF = 0;
NF = 0;
PF = parity(z);
XF = z.bit(3);
HF = 0;
YF = z.bit(5);
ZF = z == 0;
SF = z.bit(7);
return z;
}
auto Z80::RES(uint3 bit, uint8 x) -> uint8 {
x &= ~(1 << bit);
return x;
}
auto Z80::RL(uint8 x) -> uint8 {
bool c = x.bit(7);
x = x << 1 | CF;
CF = c;
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::RLC(uint8 x) -> uint8 {
x = x << 1 | x >> 7;
CF = x.bit(0);
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::RR(uint8 x) -> uint8 {
bool c = x.bit(0);
x = x >> 1 | CF << 7;
CF = c;
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::RRC(uint8 x) -> uint8 {
x = x >> 1 | x << 7;
CF = x.bit(7);
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::SET(uint3 bit, uint8 x) -> uint8 {
x |= (1 << bit);
return x;
}
auto Z80::SLA(uint8 x) -> uint8 {
bool c = x.bit(7);
x = x << 1;
CF = c;
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::SLL(uint8 x) -> uint8 {
bool c = x.bit(7);
x = x << 1 | 1;
CF = c;
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::SRA(uint8 x) -> uint8 {
bool c = x.bit(0);
x = (int8)x >> 1;
CF = c;
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::SRL(uint8 x) -> uint8 {
bool c = x.bit(0);
x = x >> 1;
CF = c;
NF = 0;
PF = parity(x);
XF = x.bit(3);
HF = 0;
YF = x.bit(5);
ZF = x == 0;
SF = x.bit(7);
return x;
}
auto Z80::SUB(uint8 x, uint8 y, bool c) -> uint8 {
uint9 z = x - y - c;
CF = z.bit(8);
NF = 1;
VF = uint8((x ^ y) & (x ^ z)).bit(7);
XF = z.bit(3);
HF = uint8(x ^ y ^ z).bit(4);
YF = z.bit(5);
ZF = uint8(z) == 0;
SF = z.bit(7);
return z;
}
auto Z80::XOR(uint8 x, uint8 y) -> uint8 {
uint8 z = x ^ y;
CF = 0;
NF = 0;
PF = parity(z);
XF = z.bit(3);
HF = 0;
YF = z.bit(5);
ZF = z == 0;
SF = z.bit(7);
return z;
}