bsnes/higan/gb/interface/interface.hpp

87 lines
1.9 KiB
C++

namespace GameBoy {
struct ID {
enum : uint {
System,
GameBoy,
SuperGameBoy,
GameBoyColor,
};
struct Port { enum : uint {
Hardware,
};};
struct Device { enum : uint {
Controls,
};};
};
struct Interface : Emulator::Interface {
Interface();
auto manifest() -> string override;
auto title() -> string override;
auto videoInformation() -> VideoInformation override;
auto loaded() -> bool override;
auto sha256() -> string override;
auto save() -> void override;
auto unload() -> void override;
auto power() -> void override;
auto run() -> void override;
auto serialize() -> serializer override;
auto unserialize(serializer&) -> bool override;
auto cheatSet(const string_vector&) -> void override;
auto cap(const string& name) -> bool override;
auto get(const string& name) -> any override;
auto set(const string& name, const any& value) -> bool override;
};
struct GameBoyInterface : Interface {
using Emulator::Interface::load;
GameBoyInterface();
auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override;
auto load(uint id) -> bool override;
};
struct GameBoyColorInterface : Interface {
using Emulator::Interface::load;
GameBoyColorInterface();
auto videoColors() -> uint32 override;
auto videoColor(uint32 color) -> uint64 override;
auto load(uint id) -> bool override;
};
struct SuperGameBoyInterface {
virtual auto audioSample(const double* samples, uint channels) -> void = 0;
virtual auto inputPoll(uint port, uint device, uint id) -> int16 = 0;
virtual auto lcdScanline() -> void = 0;
virtual auto lcdOutput(uint2 color) -> void = 0;
virtual auto joypWrite(bool p15, bool p14) -> void = 0;
};
struct Settings {
bool blurEmulation = true;
bool colorEmulation = true;
};
extern SuperGameBoyInterface* superGameBoy;
extern Settings settings;
}