bsnes/fc/cartridge/board/konami-vrc1.cpp

41 lines
802 B
C++

struct KonamiVRC1 : Board {
VRC1 vrc1;
uint8 prg_read(unsigned addr) {
if(addr & 0x8000) return prgrom.read(vrc1.prg_addr(addr));
return cpu.mdr();
}
void prg_write(unsigned addr, uint8 data) {
if(addr & 0x8000) return vrc1.reg_write(addr, data);
}
uint8 chr_read(unsigned addr) {
if(addr & 0x2000) return ppu.ciram_read(vrc1.ciram_addr(addr));
return Board::chr_read(vrc1.chr_addr(addr));
}
void chr_write(unsigned addr, uint8 data) {
if(addr & 0x2000) return ppu.ciram_write(vrc1.ciram_addr(addr), data);
return Board::chr_write(vrc1.chr_addr(addr), data);
}
void power() {
vrc1.power();
}
void reset() {
vrc1.reset();
}
void serialize(serializer& s) {
Board::serialize(s);
vrc1.serialize(s);
}
KonamiVRC1(Markup::Node& document) : Board(document), vrc1(*this) {
}
};