mirror of https://github.com/bsnes-emu/bsnes.git
125 lines
2.7 KiB
C++
125 lines
2.7 KiB
C++
#pragma once
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namespace nall {
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template<int...> struct BitField;
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/* static BitField */
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template<int Precision, int Index> struct BitField<Precision, Index> {
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static_assert(Precision >= 1 && Precision <= 64);
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enum : uint { bits = Precision };
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using type =
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conditional_t<bits <= 8, uint8_t,
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conditional_t<bits <= 16, uint16_t,
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conditional_t<bits <= 32, uint32_t,
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conditional_t<bits <= 64, uint64_t,
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void>>>>;
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enum : uint { shift = Index < 0 ? Precision + Index : Index };
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enum : type { mask = 1ull << shift };
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BitField(const BitField&) = delete;
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inline auto& operator=(const BitField& source) {
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target = target & ~mask | (bool)source << shift;
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return *this;
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}
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template<typename T> inline BitField(T* source) : target((type&)*source) {
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static_assert(sizeof(T) == sizeof(type));
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}
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inline auto bit() const {
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return shift;
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}
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inline operator bool() const {
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return target & mask;
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}
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inline auto& operator=(bool source) {
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target = target & ~mask | source << shift;
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return *this;
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}
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inline auto& operator&=(bool source) {
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target = target & (~mask | source << shift);
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return *this;
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}
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inline auto& operator^=(bool source) {
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target = target ^ source << shift;
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return *this;
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}
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inline auto& operator|=(bool source) {
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target = target | source << shift;
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return *this;
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}
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private:
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type& target;
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};
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/* dynamic BitField */
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template<int Precision> struct BitField<Precision> {
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static_assert(Precision >= 1 && Precision <= 64);
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enum : uint { bits = Precision };
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using type =
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conditional_t<bits <= 8, uint8_t,
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conditional_t<bits <= 16, uint16_t,
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conditional_t<bits <= 32, uint32_t,
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conditional_t<bits <= 64, uint64_t,
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void>>>>;
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BitField(const BitField&) = delete;
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inline auto& operator=(const BitField& source) {
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target = target & ~mask | (bool)source << shift;
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return *this;
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}
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template<typename T> inline BitField(T* source, int index) : target((type&)*source) {
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static_assert(sizeof(T) == sizeof(type));
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if(index < 0) index = Precision + index;
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mask = 1ull << index;
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shift = index;
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}
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inline auto bit() const {
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return shift;
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}
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inline operator bool() const {
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return target & mask;
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}
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inline auto& operator=(bool source) {
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target = target & ~mask | source << shift;
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return *this;
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}
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inline auto& operator&=(bool source) {
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target = target & (~mask | source << shift);
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return *this;
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}
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inline auto& operator^=(bool source) {
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target = target ^ source << shift;
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return *this;
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}
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inline auto& operator|=(bool source) {
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target = target | source << shift;
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return *this;
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}
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private:
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type& target;
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type mask;
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uint shift;
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};
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}
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