mirror of https://github.com/bsnes-emu/bsnes.git
21 lines
433 B
C++
21 lines
433 B
C++
#if defined(Hiro_Action)
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namespace hiro {
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struct pAction : pObject {
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Declare(Action, Object)
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auto setEnabled(bool enabled) -> void override;
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auto setFont(const Font& font) -> void override;
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auto setVisible(bool visible) -> void override;
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auto _parentMenu() -> maybe<pMenu&>;
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auto _parentMenuBar() -> maybe<pMenuBar&>;
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auto _parentPopupMenu() -> maybe<pPopupMenu&>;
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virtual auto _setState() -> void;
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};
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}
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#endif
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