bsnes/hiro/extension/horizontal-layout.cpp

319 lines
8.8 KiB
C++
Executable File

#if defined(Hiro_HorizontalLayout)
auto mHorizontalLayout::alignment() const -> maybe<float> {
return state.alignment;
}
auto mHorizontalLayout::append(sSizable sizable, Size size, float spacing) -> type& {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) return *this;
}
HorizontalLayoutCell cell;
cell->setSizable(sizable);
cell->setSize(size);
cell->setSpacing(spacing);
cell->setParent(this, cellCount());
state.cells.append(cell);
return synchronize();
}
auto mHorizontalLayout::cell(uint position) const -> HorizontalLayoutCell {
return state.cells(position, {});
}
auto mHorizontalLayout::cell(sSizable sizable) const -> HorizontalLayoutCell {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) return cell;
}
return {};
}
auto mHorizontalLayout::cells() const -> vector<HorizontalLayoutCell> {
return state.cells;
}
auto mHorizontalLayout::cellCount() const -> uint {
return state.cells.size();
}
auto mHorizontalLayout::destruct() -> void {
for(auto& cell : state.cells) cell->destruct();
mSizable::destruct();
}
auto mHorizontalLayout::minimumSize() const -> Size {
float width = 0;
float spacing = 0;
for(auto index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.collapsible()) continue;
if(cell.size().width() == Size::Minimum || cell.size().width() == Size::Maximum) {
width += cell.sizable().minimumSize().width();
} else {
width += cell.size().width();
}
width += spacing;
spacing = cell.spacing();
}
float height = 0;
for(auto index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.collapsible()) continue;
if(cell.size().height() == Size::Minimum || cell.size().height() == Size::Maximum) {
height = max(height, cell.sizable().minimumSize().height());
continue;
}
height = max(height, cell.size().height());
}
return {
padding().x() + width + padding().width(),
padding().y() + height + padding().height()
};
}
auto mHorizontalLayout::padding() const -> Geometry {
return state.padding;
}
auto mHorizontalLayout::remove(sSizable sizable) -> type& {
for(auto& cell : state.cells) {
if(cell->state.sizable == sizable) return remove(cell);
}
return *this;
}
auto mHorizontalLayout::remove(sHorizontalLayoutCell cell) -> type& {
if(cell->parent() != this) return *this;
auto offset = cell->offset();
cell->setParent();
state.cells.remove(offset);
for(uint n : range(offset, cellCount())) state.cells[n]->adjustOffset(-1);
return synchronize();
}
auto mHorizontalLayout::reset() -> type& {
while(state.cells) remove(state.cells.right());
return synchronize();
}
auto mHorizontalLayout::resize() -> type& {
setGeometry(geometry());
return *this;
}
auto mHorizontalLayout::setAlignment(maybe<float> alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mHorizontalLayout::setEnabled(bool enabled) -> type& {
mSizable::setEnabled(enabled);
for(auto& cell : state.cells) cell.sizable().setEnabled(cell.sizable().enabled());
return *this;
}
auto mHorizontalLayout::setFont(const Font& font) -> type& {
mSizable::setFont(font);
for(auto& cell : state.cells) cell.sizable().setFont(cell.sizable().font());
return *this;
}
auto mHorizontalLayout::setGeometry(Geometry requestedGeometry) -> type& {
//if(!visible(true)) return mSizable::setGeometry(requestedGeometry), *this;
auto geometry = requestedGeometry;
geometry.setX(geometry.x() + padding().x());
geometry.setY(geometry.y() + padding().y());
geometry.setWidth (geometry.width() - padding().x() - padding().width());
geometry.setHeight(geometry.height() - padding().y() - padding().height());
vector<float> widths;
widths.resize(cellCount());
uint maximumWidths = 0;
for(uint index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.collapsible()) continue;
float width = 0;
if(cell.size().width() == Size::Maximum) {
width = Size::Maximum;
maximumWidths++;
} else if(cell.size().width() == Size::Minimum) {
width = cell.sizable().minimumSize().width();
} else {
width = cell.size().width();
}
widths[index] = width;
}
float fixedWidth = 0;
float spacing = 0;
for(uint index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.collapsible()) continue;
if(widths[index] != Size::Maximum) fixedWidth += widths[index];
fixedWidth += spacing;
spacing = cell.spacing();
}
float maximumWidth = (geometry.width() - fixedWidth) / maximumWidths;
for(auto& width : widths) {
if(width == Size::Maximum) width = maximumWidth;
}
float height = 0;
for(uint index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.collapsible()) continue;
if(cell.size().height() == Size::Maximum) {
height = geometry.height();
break;
} else if(cell.size().height() == Size::Minimum) {
height = max(height, cell.sizable().minimumSize().height());
} else {
height = max(height, cell.size().height());
}
}
float geometryX = geometry.x();
float geometryY = geometry.y();
for(uint index : range(cellCount())) {
auto cell = this->cell(index);
if(cell.collapsible()) continue;
float geometryWidth = widths[index];
float geometryHeight = height;
auto alignment = cell.alignment();
if(!alignment) alignment = this->alignment();
if(!alignment) alignment = 0.5;
float cellWidth = geometryWidth;
float cellHeight = cell.size().height();
if(cellHeight == Size::Minimum) cellHeight = cell.sizable()->minimumSize().height();
if(cellHeight == Size::Maximum) cellHeight = geometryHeight;
float cellX = geometryX;
float cellY = geometryY + alignment() * (geometryHeight - cellHeight);
cell.sizable().setGeometry({cellX, cellY, cellWidth, cellHeight});
geometryX += geometryWidth + cell.spacing();
}
mSizable::setGeometry(requestedGeometry);
return *this;
}
auto mHorizontalLayout::setPadding(Geometry padding) -> type& {
state.padding = padding;
return synchronize();
}
auto mHorizontalLayout::setParent(mObject* parent, int offset) -> type& {
for(auto& cell : reverse(state.cells)) cell->destruct();
mSizable::setParent(parent, offset);
for(auto& cell : state.cells) cell->setParent(this, cell->offset());
return *this;
}
auto mHorizontalLayout::setSpacing(float spacing) -> type& {
state.spacing = spacing;
return synchronize();
}
auto mHorizontalLayout::setVisible(bool visible) -> type& {
mSizable::setVisible(visible);
for(auto& cell : state.cells) cell.sizable().setVisible(cell.sizable().visible());
return synchronize();
}
auto mHorizontalLayout::spacing() const -> float {
return state.spacing;
}
auto mHorizontalLayout::synchronize() -> type& {
setGeometry(geometry());
return *this;
}
//
auto mHorizontalLayoutCell::alignment() const -> maybe<float> {
return state.alignment;
}
auto mHorizontalLayoutCell::collapsible() const -> bool {
if(state.sizable) return state.sizable->collapsible() && !state.sizable->visible();
return false;
}
auto mHorizontalLayoutCell::destruct() -> void {
if(auto& sizable = state.sizable) sizable->destruct();
mObject::destruct();
}
auto mHorizontalLayoutCell::setAlignment(maybe<float> alignment) -> type& {
state.alignment = alignment;
return synchronize();
}
auto mHorizontalLayoutCell::setEnabled(bool enabled) -> type& {
mObject::setEnabled(enabled);
state.sizable->setEnabled(state.sizable->enabled());
return *this;
}
auto mHorizontalLayoutCell::setFont(const Font& font) -> type& {
mObject::setFont(font);
state.sizable->setFont(state.sizable->font());
return *this;
}
auto mHorizontalLayoutCell::setParent(mObject* parent, int offset) -> type& {
state.sizable->destruct();
mObject::setParent(parent, offset);
state.sizable->setParent(this, 0);
return *this;
}
auto mHorizontalLayoutCell::setSizable(sSizable sizable) -> type& {
state.sizable = sizable;
return synchronize();
}
auto mHorizontalLayoutCell::setSize(Size size) -> type& {
state.size = size;
return synchronize();
}
auto mHorizontalLayoutCell::setSpacing(float spacing) -> type& {
state.spacing = spacing;
return synchronize();
}
auto mHorizontalLayoutCell::setVisible(bool visible) -> type& {
mObject::setVisible(visible);
state.sizable->setVisible(state.sizable->visible());
return *this;
}
auto mHorizontalLayoutCell::sizable() const -> Sizable {
return state.sizable ? state.sizable : Sizable();
}
auto mHorizontalLayoutCell::size() const -> Size {
return state.size;
}
auto mHorizontalLayoutCell::spacing() const -> float {
return state.spacing;
}
auto mHorizontalLayoutCell::synchronize() -> type& {
if(auto parent = this->parent()) {
if(auto horizontalLayout = dynamic_cast<mHorizontalLayout*>(parent)) {
horizontalLayout->synchronize();
}
}
return *this;
}
#endif