mirror of https://github.com/bsnes-emu/bsnes.git
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
//note: this file is currently not compiled into higan
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//it is temporarily only used as a reference
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auto Video::refresh() -> void {
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auto& palette = settings.colorEmulation ? paletteEmulation : paletteStandard;
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if(system.orientation() == 0) {
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for(uint y = 0; y < 224; y++) {
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auto target = output() + y * 224;
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if(y < 40 || y >= 184) {
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memory::fill(target, 224 * sizeof(uint32));
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continue;
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}
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auto source = ppu.output + (y - 40) * 224;
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for(uint x = 0; x < 224; x++) {
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auto color = palette[*source++];
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if(settings.blurEmulation) {
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auto a = color, b = *target;
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*target++ = (a + b - ((a ^ b) & 0x01010101)) >> 1;
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} else {
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*target++ = color;
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}
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}
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}
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}
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if(system.orientation() == 1) {
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for(uint y = 0; y < 224; y++) {
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auto target = output() + y * 224;
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memory::fill(target, 40 * sizeof(uint32));
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memory::fill(target + 184, 40 * sizeof(uint32));
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target += 40;
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for(uint x = 0; x < 144; x++) {
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auto source = ppu.output + x * 224 + (223 - y);
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auto color = palette[*source];
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if(settings.blurEmulation) {
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auto a = color, b = *target;
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*target++ = (a + b - ((a ^ b) & 0x01010101)) >> 1;
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} else {
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*target++ = color;
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}
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}
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}
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}
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interface->videoRefresh(output(), 224 * sizeof(uint32), 224, 224);
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}
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