bsnes/higan/ws/ppu/ppu.hpp

198 lines
3.8 KiB
C++

struct PPU : Thread, IO {
static auto Enter() -> void;
auto main() -> void;
auto scanline() -> void;
auto frame() -> void;
auto refresh() -> void;
auto step(uint clocks) -> void;
auto power() -> void;
//io.cpp
auto portRead(uint16 addr) -> uint8 override;
auto portWrite(uint16 addr, uint8 data) -> void override;
//latch.cpp
auto latchRegisters() -> void;
auto latchSprites() -> void;
auto latchOAM() -> void;
//render.cpp
auto renderFetch(uint10 tile, uint3 y, uint3 x) -> uint4;
auto renderTransparent(bool palette, uint4 color) -> bool;
auto renderPalette(uint4 palette, uint4 color) -> uint12;
auto renderBack() -> void;
auto renderScreenOne() -> void;
auto renderScreenTwo() -> void;
auto renderSprite() -> void;
//serialization.cpp
auto serialize(serializer&) -> void;
//state
struct Pixel {
enum class Source : uint { Back, ScreenOne, ScreenTwo, Sprite };
Source source;
uint12 color;
};
uint32 output[224 * 224];
struct State {
bool field;
uint vclk;
uint hclk;
Pixel pixel;
} s;
struct Latches {
//frame(), power()
bool orientation;
//latchRegisters()
uint8 backColor;
uint1 screenOneEnable;
uint4 screenOneMapBase;
uint8 scrollOneX;
uint8 scrollOneY;
uint1 screenTwoEnable;
uint4 screenTwoMapBase;
uint8 scrollTwoX;
uint8 scrollTwoY;
uint1 screenTwoWindowEnable;
uint1 screenTwoWindowInvert;
uint8 screenTwoWindowX0;
uint8 screenTwoWindowY0;
uint8 screenTwoWindowX1;
uint8 screenTwoWindowY1;
uint1 spriteEnable;
uint1 spriteWindowEnable;
uint8 spriteWindowX0;
uint8 spriteWindowY0;
uint8 spriteWindowX1;
uint8 spriteWindowY1;
//latchSprites()
uint32 sprite[32];
uint spriteCount;
//latchOAM()
uint32 oam[2][128];
uint oamCount;
} l;
struct Registers {
//$0000 DISP_CTRL
uint1 screenOneEnable;
uint1 screenTwoEnable;
uint1 spriteEnable;
uint1 spriteWindowEnable;
uint1 screenTwoWindowInvert;
uint1 screenTwoWindowEnable;
//$0001 BACK_COLOR
uint8 backColor;
//$0003 LINE_CMP
uint8 lineCompare;
//$0004 SPR_BASE
uint6 spriteBase;
//$0005 SPR_FIRST
uint7 spriteFirst;
//$0006 SPR_COUNT
uint8 spriteCount; //0 - 128
//$0007 MAP_BASE
uint4 screenOneMapBase;
uint4 screenTwoMapBase;
//$0008 SCR2_WIN_X0
uint8 screenTwoWindowX0;
//$0009 SCR2_WIN_Y0
uint8 screenTwoWindowY0;
//$000a SCR2_WIN_X1
uint8 screenTwoWindowX1;
//$000b SCR2_WIN_Y1
uint8 screenTwoWindowY1;
//$000c SPR_WIN_X0
uint8 spriteWindowX0;
//$000d SPR_WIN_Y0
uint8 spriteWindowY0;
//$000e SPR_WIN_X1
uint8 spriteWindowX1;
//$000f SPR_WIN_Y1
uint8 spriteWindowY1;
//$0010 SCR1_X
uint8 scrollOneX;
//$0011 SCR1_Y
uint8 scrollOneY;
//$0012 SCR2_X
uint8 scrollTwoX;
//$0013 SCR2_Y
uint8 scrollTwoY;
//$0014 LCD_CTRL
uint1 lcdEnable;
uint1 lcdContrast; //WSC only
uint6 lcdUnknown;
//$0015 LCD_ICON
uint1 iconSleep;
uint1 iconVertical;
uint1 iconHorizontal;
uint1 iconAux1;
uint1 iconAux2;
uint1 iconAux3;
//$0016 LCD_VTOTAL
uint8 vtotal;
//$0017 LCD_VBLANK
uint8 vblank;
//$001c-001f PALMONO_POOL
uint4 pool[8];
//$0020-003f PALMONO
struct Palette {
uint3 color[4];
} palette[16];
//$00a2 TMR_CTRL
uint1 htimerEnable;
uint1 htimerRepeat;
uint1 vtimerEnable;
uint1 vtimerRepeat;
//$00a4,$00a5 HTMR_FREQ
uint16 htimerFrequency;
//$00a6,$00a7 VTMR_FREQ
uint16 vtimerFrequency;
//$00a8,$00a9 HTMR_CTR
uint16 htimerCounter;
//$00aa,$00ab VTMR_CTR
uint16 vtimerCounter;
} r;
};
extern PPU ppu;