mirror of https://github.com/bsnes-emu/bsnes.git
191 lines
6.1 KiB
C++
191 lines
6.1 KiB
C++
//SPC7110 decompressor
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//original implementation: neviksti
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//optimized implementation: cydrak
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struct Decompressor {
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SPC7110& spc7110;
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Decompressor(SPC7110& spc7110) : spc7110(spc7110) {}
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auto read() -> uint8 {
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return spc7110.dataromRead(offset++);
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}
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//inverse morton code transform: unpack big-endian packed pixels
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//returns odd bits in lower half; even bits in upper half
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auto deinterleave(uint64 data, uint bits) -> uint32 {
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data = data & (1ull << bits) - 1;
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data = 0x5555555555555555ull & (data << bits | data >> 1);
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data = 0x3333333333333333ull & (data | data >> 1);
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data = 0x0f0f0f0f0f0f0f0full & (data | data >> 2);
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data = 0x00ff00ff00ff00ffull & (data | data >> 4);
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data = 0x0000ffff0000ffffull & (data | data >> 8);
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return data | data >> 16;
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}
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//extract a nibble and move it to the low four bits
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auto moveToFront(uint64 list, uint nibble) -> uint64 {
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for(uint64 n = 0, mask = ~15; n < 64; n += 4, mask <<= 4) {
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if((list >> n & 15) != nibble) continue;
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return list = (list & mask) + (list << 4 & ~mask) + nibble;
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}
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return list;
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}
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auto initialize(uint mode, uint origin) -> void {
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for(auto& root : context) for(auto& node : root) node = {0, 0};
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bpp = 1 << mode;
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offset = origin;
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bits = 8;
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range = Max + 1;
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input = read();
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input = input << 8 | read();
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output = 0;
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pixels = 0;
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colormap = 0xfedcba9876543210ull;
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}
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auto decode() -> void {
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for(uint pixel = 0; pixel < 8; pixel++) {
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uint64 map = colormap;
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uint diff = 0;
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if(bpp > 1) {
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uint pa = (bpp == 2 ? pixels >> 2 & 3 : pixels >> 0 & 15);
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uint pb = (bpp == 2 ? pixels >> 14 & 3 : pixels >> 28 & 15);
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uint pc = (bpp == 2 ? pixels >> 16 & 3 : pixels >> 32 & 15);
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if(pa != pb || pb != pc) {
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uint match = pa ^ pb ^ pc;
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diff = 4; //no match; all pixels differ
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if((match ^ pc) == 0) diff = 3; //a == b; pixel c differs
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if((match ^ pb) == 0) diff = 2; //c == a; pixel b differs
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if((match ^ pa) == 0) diff = 1; //b == c; pixel a differs
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}
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colormap = moveToFront(colormap, pa);
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map = moveToFront(map, pc);
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map = moveToFront(map, pb);
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map = moveToFront(map, pa);
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}
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for(uint plane = 0; plane < bpp; plane++) {
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uint bit = bpp > 1 ? 1 << plane : 1 << (pixel & 3);
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uint history = bit - 1 & output;
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uint set = 0;
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if(bpp == 1) set = pixel >= 4;
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if(bpp == 2) set = diff;
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if(plane >= 2 && history <= 1) set = diff;
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auto& ctx = context[set][bit + history - 1];
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auto& model = evolution[ctx.prediction];
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uint8 lps_offset = range - model.probability;
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bool symbol = input >= (lps_offset << 8); //test only the MSB
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output = output << 1 | (symbol ^ ctx.swap);
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if(symbol == MPS) { //[0 ... range-p]
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range = lps_offset; //range = range-p
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} else { //[range-p+1 ... range]
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range -= lps_offset; //range = p-1, with p < 0.75
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input -= lps_offset << 8; //therefore, always rescale
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}
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while(range <= Max / 2) { //scale back into [0.75 ... 1.5]
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ctx.prediction = model.next[symbol];
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range <<= 1;
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input <<= 1;
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if(--bits == 0) {
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bits = 8;
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input += read();
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}
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}
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if(symbol == LPS && model.probability > Half) ctx.swap ^= 1;
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}
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uint index = output & (1 << bpp) - 1;
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if(bpp == 1) index ^= pixels >> 15 & 1;
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pixels = pixels << bpp | (map >> 4 * index & 15);
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}
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if(bpp == 1) result = pixels;
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if(bpp == 2) result = deinterleave(pixels, 16);
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if(bpp == 4) result = deinterleave(deinterleave(pixels, 32), 32);
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}
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auto serialize(serializer& s) -> void {
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for(auto& root : context) {
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for(auto& node : root) {
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s.integer(node.prediction);
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s.integer(node.swap);
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}
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}
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s.integer(bpp);
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s.integer(offset);
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s.integer(bits);
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s.integer(range);
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s.integer(input);
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s.integer(output);
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s.integer(pixels);
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s.integer(colormap);
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s.integer(result);
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}
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enum : uint { MPS = 0, LPS = 1 };
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enum : uint { One = 0xaa, Half = 0x55, Max = 0xff };
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struct ModelState {
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uint8 probability; //of the more probable symbol (MPS)
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uint8 next[2]; //next state after output {MPS, LPS}
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};
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static ModelState evolution[53];
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struct Context {
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uint8 prediction; //current model state
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uint8 swap; //if 1, exchange the role of MPS and LPS
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} context[5][15]; //not all 75 contexts exists; this simplifies the code
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uint bpp; //bits per pixel (1bpp = 1; 2bpp = 2; 4bpp = 4)
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uint offset; //SPC7110 data ROM read offset
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uint bits; //bits remaining in input
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uint16 range; //arithmetic range: technically 8-bits, but Max+1 = 256
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uint16 input; //input data from SPC7110 data ROM
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uint8 output;
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uint64 pixels;
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uint64 colormap; //most recently used list
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uint32 result; //decompressed word after calling decode()
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};
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Decompressor::ModelState Decompressor::evolution[53] = {
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{0x5a, { 1, 1}}, {0x25, { 2, 6}}, {0x11, { 3, 8}},
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{0x08, { 4,10}}, {0x03, { 5,12}}, {0x01, { 5,15}},
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{0x5a, { 7, 7}}, {0x3f, { 8,19}}, {0x2c, { 9,21}},
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{0x20, {10,22}}, {0x17, {11,23}}, {0x11, {12,25}},
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{0x0c, {13,26}}, {0x09, {14,28}}, {0x07, {15,29}},
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{0x05, {16,31}}, {0x04, {17,32}}, {0x03, {18,34}},
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{0x02, { 5,35}},
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{0x5a, {20,20}}, {0x48, {21,39}}, {0x3a, {22,40}},
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{0x2e, {23,42}}, {0x26, {24,44}}, {0x1f, {25,45}},
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{0x19, {26,46}}, {0x15, {27,25}}, {0x11, {28,26}},
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{0x0e, {29,26}}, {0x0b, {30,27}}, {0x09, {31,28}},
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{0x08, {32,29}}, {0x07, {33,30}}, {0x05, {34,31}},
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{0x04, {35,33}}, {0x04, {36,33}}, {0x03, {37,34}},
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{0x02, {38,35}}, {0x02, { 5,36}},
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{0x58, {40,39}}, {0x4d, {41,47}}, {0x43, {42,48}},
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{0x3b, {43,49}}, {0x34, {44,50}}, {0x2e, {45,51}},
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{0x29, {46,44}}, {0x25, {24,45}},
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{0x56, {48,47}}, {0x4f, {49,47}}, {0x47, {50,48}},
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{0x41, {51,49}}, {0x3c, {52,50}}, {0x37, {43,51}},
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};
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