bsnes/higan/gba/ppu/ppu.hpp

54 lines
1.4 KiB
C++

struct PPU : Thread, MMIO {
#include "registers.hpp"
#include "state.hpp"
PPU();
~PPU();
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void;
auto power() -> void;
auto scanline() -> void;
auto frame() -> void;
auto refresh() -> void;
auto read(uint32 addr) -> uint8;
auto write(uint32 addr, uint8 byte) -> void;
auto vram_read(uint mode, uint32 addr) -> uint32;
auto vram_write(uint mode, uint32 addr, uint32 word) -> void;
auto pram_read(uint mode, uint32 addr) -> uint32;
auto pram_write(uint mode, uint32 addr, uint32 word) -> void;
auto oam_read(uint mode, uint32 addr) -> uint32;
auto oam_write(uint mode, uint32 addr, uint32 word) -> void;
auto render_backgrounds() -> void;
auto render_background_linear(Registers::Background&) -> void;
auto render_background_affine(Registers::Background&) -> void;
auto render_background_bitmap(Registers::Background&) -> void;
auto render_objects() -> void;
auto render_object(Object&) -> void;
auto object_vram_read(uint addr) const -> uint8;
auto render_mosaic_background(uint id) -> void;
auto render_mosaic_object() -> void;
auto render_forceblank() -> void;
auto render_screen() -> void;
auto render_window(uint window) -> void;
auto blend(uint above, uint eva, uint below, uint evb) -> uint;
auto serialize(serializer&) -> void;
uint8 vram[96 * 1024];
uint16 pram[512];
uint32* output;
};
extern PPU ppu;