bsnes/higan/gba/apu/apu.hpp

20 lines
387 B
C++

struct APU : Thread, MMIO {
shared_pointer<Emulator::Stream> stream;
#include "registers.hpp"
static auto Enter() -> void;
auto main() -> void;
auto step(uint clocks) -> void;
auto read(uint32 addr) -> uint8;
auto write(uint32 addr, uint8 byte) -> void;
auto power() -> void;
auto runsequencer() -> void;
auto serialize(serializer&) -> void;
};
extern APU apu;