bsnes/sfc/dsp/dsp.cpp

308 lines
5.6 KiB
C++

#include <sfc/sfc.hpp>
#define DSP_CPP
namespace SuperFamicom {
DSP dsp;
#define REG(n) state.regs[r_##n]
#define VREG(n) state.regs[v.vidx + v_##n]
#include "serialization.cpp"
#include "gaussian.cpp"
#include "counter.cpp"
#include "envelope.cpp"
#include "brr.cpp"
#include "misc.cpp"
#include "voice.cpp"
#include "echo.cpp"
/* timing */
void DSP::step(unsigned clocks) {
clock += clocks;
}
void DSP::synchronize_smp() {
if(SMP::Threaded == true) {
if(clock >= 0 && scheduler.sync != Scheduler::SynchronizeMode::All) co_switch(smp.thread);
} else {
while(clock >= 0) smp.enter();
}
}
void DSP::Enter() { dsp.enter(); }
void DSP::enter() {
while(true) {
if(scheduler.sync == Scheduler::SynchronizeMode::All) {
scheduler.exit(Scheduler::ExitReason::SynchronizeEvent);
}
voice_5(voice[0]);
voice_2(voice[1]);
tick();
voice_6(voice[0]);
voice_3(voice[1]);
tick();
voice_7(voice[0]);
voice_4(voice[1]);
voice_1(voice[3]);
tick();
voice_8(voice[0]);
voice_5(voice[1]);
voice_2(voice[2]);
tick();
voice_9(voice[0]);
voice_6(voice[1]);
voice_3(voice[2]);
tick();
voice_7(voice[1]);
voice_4(voice[2]);
voice_1(voice[4]);
tick();
voice_8(voice[1]);
voice_5(voice[2]);
voice_2(voice[3]);
tick();
voice_9(voice[1]);
voice_6(voice[2]);
voice_3(voice[3]);
tick();
voice_7(voice[2]);
voice_4(voice[3]);
voice_1(voice[5]);
tick();
voice_8(voice[2]);
voice_5(voice[3]);
voice_2(voice[4]);
tick();
voice_9(voice[2]);
voice_6(voice[3]);
voice_3(voice[4]);
tick();
voice_7(voice[3]);
voice_4(voice[4]);
voice_1(voice[6]);
tick();
voice_8(voice[3]);
voice_5(voice[4]);
voice_2(voice[5]);
tick();
voice_9(voice[3]);
voice_6(voice[4]);
voice_3(voice[5]);
tick();
voice_7(voice[4]);
voice_4(voice[5]);
voice_1(voice[7]);
tick();
voice_8(voice[4]);
voice_5(voice[5]);
voice_2(voice[6]);
tick();
voice_9(voice[4]);
voice_6(voice[5]);
voice_3(voice[6]);
tick();
voice_1(voice[0]);
voice_7(voice[5]);
voice_4(voice[6]);
tick();
voice_8(voice[5]);
voice_5(voice[6]);
voice_2(voice[7]);
tick();
voice_9(voice[5]);
voice_6(voice[6]);
voice_3(voice[7]);
tick();
voice_1(voice[1]);
voice_7(voice[6]);
voice_4(voice[7]);
tick();
voice_8(voice[6]);
voice_5(voice[7]);
voice_2(voice[0]);
tick();
voice_3a(voice[0]);
voice_9(voice[6]);
voice_6(voice[7]);
echo_22();
tick();
voice_7(voice[7]);
echo_23();
tick();
voice_8(voice[7]);
echo_24();
tick();
voice_3b(voice[0]);
voice_9(voice[7]);
echo_25();
tick();
echo_26();
tick();
misc_27();
echo_27();
tick();
misc_28();
echo_28();
tick();
misc_29();
echo_29();
tick();
misc_30();
voice_3c(voice[0]);
echo_30();
tick();
voice_4(voice[0]);
voice_1(voice[2]);
tick();
}
}
void DSP::tick() {
step(3 * 8);
synchronize_smp();
}
/* register interface for S-SMP $00f2,$00f3 */
bool DSP::mute() {
return state.regs[r_flg] & 0x40;
}
uint8 DSP::read(uint8 addr) {
return state.regs[addr];
}
void DSP::write(uint8 addr, uint8 data) {
state.regs[addr] = data;
if((addr & 0x0f) == v_envx) {
state.envx_buf = data;
} else if((addr & 0x0f) == v_outx) {
state.outx_buf = data;
} else if(addr == r_kon) {
state.new_kon = data;
} else if(addr == r_endx) {
//always cleared, regardless of data written
state.endx_buf = 0;
state.regs[r_endx] = 0;
}
}
/* initialization */
void DSP::power() {
memset(&state.regs, 0, sizeof state.regs);
state.echo_hist_pos = 0;
state.every_other_sample = false;
state.kon = 0;
state.noise = 0;
state.counter = 0;
state.echo_offset = 0;
state.echo_length = 0;
state.new_kon = 0;
state.endx_buf = 0;
state.envx_buf = 0;
state.outx_buf = 0;
state.t_pmon = 0;
state.t_non = 0;
state.t_eon = 0;
state.t_dir = 0;
state.t_koff = 0;
state.t_brr_next_addr = 0;
state.t_adsr0 = 0;
state.t_brr_header = 0;
state.t_brr_byte = 0;
state.t_srcn = 0;
state.t_esa = 0;
state.t_echo_disabled = 0;
state.t_dir_addr = 0;
state.t_pitch = 0;
state.t_output = 0;
state.t_looped = 0;
state.t_echo_ptr = 0;
state.t_main_out[0] = state.t_main_out[1] = 0;
state.t_echo_out[0] = state.t_echo_out[1] = 0;
state.t_echo_in[0] = state.t_echo_in[1] = 0;
for(unsigned i = 0; i < 8; i++) {
voice[i].buf_pos = 0;
voice[i].interp_pos = 0;
voice[i].brr_addr = 0;
voice[i].brr_offset = 1;
voice[i].vbit = 1 << i;
voice[i].vidx = i * 0x10;
voice[i].kon_delay = 0;
voice[i].env_mode = env_release;
voice[i].env = 0;
voice[i].t_envx_out = 0;
voice[i].hidden_env = 0;
}
}
void DSP::reset() {
create(Enter, system.apu_frequency());
REG(flg) = 0xe0;
state.noise = 0x4000;
state.echo_hist_pos = 0;
state.every_other_sample = 1;
state.echo_offset = 0;
state.counter = 0;
}
DSP::DSP() {
static_assert(sizeof(int) >= 32 / 8, "int >= 32-bits");
static_assert((int8)0x80 == -0x80, "8-bit sign extension");
static_assert((int16)0x8000 == -0x8000, "16-bit sign extension");
static_assert((uint16)0xffff0000 == 0, "16-bit unsigned clip");
static_assert((-1 >> 1) == -1, "arithmetic shift right");
//-0x8000 <= n <= +0x7fff
assert(sclamp<16>(+0x8000) == +0x7fff);
assert(sclamp<16>(-0x8001) == -0x8000);
}
DSP::~DSP() {
}
#undef REG
#undef VREG
}