bsnes/nall/string/markup
Tim Allen 39ca8a2fab Update to v094r17 release.
byuu says:

This updates higan to use the new Markup::Node changes. This is a really
big change, and one slight typo anywhere could break certain classes of
games from playing.

I don't have ananke hooked up again yet, so I don't have the ability to
test this much. If anyone with some v094 game folders wouldn't mind
testing, I'd help out a great deal.

I'm most concerned about testing one of each SNES special chip game.
Most notably, systems like the SA-1, HitachiDSP and NEC-DSP were using
the fancier lookups, eg node["rom[0]/name"], which I had to convert to
a rather ugly node["rom"].at(0)["name"], which I'm fairly confident
won't work. I'm going to blame that on the fumes from the shelves I just
stained >.> Might work with node.find("rom[0]/name")(0) though ...? But
so ugly ... ugh.

That aside, this WIP adds the accuracy-PPU inlining, so the accuracy
profile should run around 7.5% faster than before.
2015-05-16 17:36:22 +10:00
..
bml.hpp Update to v094r17 release. 2015-05-16 17:36:22 +10:00
find.hpp Update to v094r17 release. 2015-05-16 17:36:22 +10:00
node.hpp Update to v094r17 release. 2015-05-16 17:36:22 +10:00
xml.hpp Update to v094r17 release. 2015-05-16 17:36:22 +10:00