mirror of https://github.com/bsnes-emu/bsnes.git
213 lines
6.0 KiB
C++
213 lines
6.0 KiB
C++
//XShm driver for Xorg
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//Note that on composited displays, the alpha bits will allow translucency underneath the active window
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//As this is not a feature of ruby, this driver must always set the alpha bits on clear() and refresh()
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//Linear interpolation is only applied horizontally for performance reasons, although Nearest is still much faster
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#include <sys/shm.h>
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#include <X11/extensions/XShm.h>
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struct VideoXShm : Video {
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VideoXShm() { initialize(); }
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~VideoXShm() { terminate(); }
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auto ready() -> bool { return _ready; }
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auto context() -> uintptr { return _context; }
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auto smooth() -> bool { return _smooth; }
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auto setContext(uintptr context) -> bool {
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if(_context == context) return true;
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_context = context;
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return initialize();
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}
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auto setSmooth(bool smooth) -> bool {
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_smooth = smooth;
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return true;
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}
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auto clear() -> void {
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if(!ready()) return;
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auto dp = _inputBuffer;
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uint length = _inputWidth * _inputHeight;
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while(length--) *dp++ = 255u << 24;
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output();
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}
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auto lock(uint32_t*& data, uint& pitch, uint width, uint height) -> bool {
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if(!ready()) return false;
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if(!_inputBuffer || _inputWidth != width || _inputHeight != height) {
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if(_inputBuffer) delete[] _inputBuffer;
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_inputWidth = width;
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_inputHeight = height;
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_inputBuffer = new uint32_t[width * height + 16]; //+16 is padding for linear interpolation
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}
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data = _inputBuffer;
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pitch = _inputWidth * sizeof(uint32_t);
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return true;
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}
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auto unlock() -> void {
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if(!ready()) return;
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}
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auto output() -> void {
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if(!ready()) return;
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size();
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float xratio = (float)_inputWidth / (float)_outputWidth;
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float yratio = (float)_inputHeight / (float)_outputHeight;
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#pragma omp parallel for
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for(uint y = 0; y < _outputHeight; y++) {
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float ystep = y * yratio;
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float xstep = 0;
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uint32_t* sp = _inputBuffer + (uint)ystep * _inputWidth;
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uint32_t* dp = _outputBuffer + y * _outputWidth;
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if(!_smooth) {
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for(uint x = 0; x < _outputWidth; x++) {
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*dp++ = 255u << 24 | sp[(uint)xstep];
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xstep += xratio;
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}
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} else {
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for(uint x = 0; x < _outputWidth; x++) {
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*dp++ = 255u << 24 | interpolate(xstep - (uint)xstep, sp[(uint)xstep], sp[(uint)xstep + 1]);
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xstep += xratio;
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}
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}
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}
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GC gc = XCreateGC(_display, _window, 0, 0);
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XShmPutImage(_display, _window, gc, _image, 0, 0, 0, 0, _outputWidth, _outputHeight, False);
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XFreeGC(_display, gc);
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XFlush(_display);
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}
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auto poll() -> void override {
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while(XPending(_display)) {
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XEvent event;
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XNextEvent(_display, &event);
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if(event.type == Expose) {
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XWindowAttributes attributes;
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XGetWindowAttributes(_display, _window, &attributes);
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doUpdate(attributes.width, attributes.height);
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}
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}
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}
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private:
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auto initialize() -> bool {
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terminate();
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if(!_context) return false;
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_display = XOpenDisplay(nullptr);
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_screen = DefaultScreen(_display);
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XWindowAttributes getAttributes;
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XGetWindowAttributes(_display, (Window)_context, &getAttributes);
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_depth = getAttributes.depth;
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_visual = getAttributes.visual;
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//driver only supports 32-bit pixels
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//note that even on 15-bit and 16-bit displays, the window visual's depth should be 32
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if(_depth < 24 || _depth > 32) {
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free();
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return false;
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}
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XSetWindowAttributes setAttributes = {};
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setAttributes.border_pixel = 0;
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_window = XCreateWindow(_display, (Window)_context,
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0, 0, 256, 256, 0,
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getAttributes.depth, InputOutput, getAttributes.visual,
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CWBorderPixel, &setAttributes
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);
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XSelectInput(_display, _window, ExposureMask);
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XSetWindowBackground(_display, _window, 0);
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XMapWindow(_display, _window);
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XFlush(_display);
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while(XPending(_display)) {
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XEvent event;
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XNextEvent(_display, &event);
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}
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if(!size()) return false;
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return _ready = true;
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}
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auto terminate() -> void {
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free();
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if(_display) {
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XCloseDisplay(_display);
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_display = nullptr;
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}
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}
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auto size() -> bool {
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XWindowAttributes windowAttributes;
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XGetWindowAttributes(_display, (Window)_context, &windowAttributes);
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if(_outputBuffer && _outputWidth == windowAttributes.width && _outputHeight == windowAttributes.height) return true;
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_outputWidth = windowAttributes.width;
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_outputHeight = windowAttributes.height;
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XResizeWindow(_display, _window, _outputWidth, _outputHeight);
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free();
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_shmInfo.shmid = shmget(IPC_PRIVATE, _outputWidth * _outputHeight * sizeof(uint32_t), IPC_CREAT | 0777);
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if(_shmInfo.shmid < 0) return false;
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_shmInfo.shmaddr = (char*)shmat(_shmInfo.shmid, 0, 0);
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_shmInfo.readOnly = False;
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XShmAttach(_display, &_shmInfo);
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_outputBuffer = (uint32_t*)_shmInfo.shmaddr;
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_image = XShmCreateImage(_display, _visual, _depth, ZPixmap, _shmInfo.shmaddr, &_shmInfo, _outputWidth, _outputHeight);
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return true;
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}
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auto free() -> void {
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if(_outputBuffer) {
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_outputBuffer = nullptr;
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XShmDetach(_display, &_shmInfo);
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XDestroyImage(_image);
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shmdt(_shmInfo.shmaddr);
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shmctl(_shmInfo.shmid, IPC_RMID, 0);
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}
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}
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alwaysinline auto interpolate(float mu, uint32_t a, uint32_t b) -> uint32_t {
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uint8_t ar = a >> 16, ag = a >> 8, ab = a >> 0;
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uint8_t br = b >> 16, bg = b >> 8, bb = b >> 0;
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uint8_t cr = ar * (1.0 - mu) + br * mu;
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uint8_t cg = ag * (1.0 - mu) + bg * mu;
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uint8_t cb = ab * (1.0 - mu) + bb * mu;
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return cr << 16 | cg << 8 | cb << 0;
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}
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bool _ready = false;
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uintptr _context = 0;
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bool _smooth = true;
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uint32_t* _inputBuffer = nullptr;
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uint _inputWidth = 0;
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uint _inputHeight = 0;
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Display* _display = nullptr;
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int _screen = 0;
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int _depth = 0;
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Visual* _visual = nullptr;
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Window _window = 0;
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XShmSegmentInfo _shmInfo;
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XImage* _image = nullptr;
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uint32_t* _outputBuffer = nullptr;
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uint _outputWidth = 0;
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uint _outputHeight = 0;
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};
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