mirror of https://github.com/bsnes-emu/bsnes.git
131 lines
3.0 KiB
C++
131 lines
3.0 KiB
C++
#pragma once
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#define DEBUG
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#include <nall/range.hpp>
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namespace nall {
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template<typename T> struct array;
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//usage: int x[256] => array<int, 256>
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template<typename T, uint Size> struct array<T[Size]> {
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array() = default;
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array(const initializer_list<T>& source) {
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uint index = 0;
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for(auto& value : source) {
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operator[](index++) = value;
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}
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}
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alwaysinline auto operator[](uint index) -> T& {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(index >= Size) throw out_of_bounds{};
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#endif
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return values[index];
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}
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alwaysinline auto operator[](uint index) const -> const T& {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(index >= Size) throw out_of_bounds{};
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#endif
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return values[index];
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}
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alwaysinline auto operator()(uint index, const T& fallback = {}) const -> const T& {
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if(index >= Size) return fallback;
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return values[index];
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}
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auto fill(const T& fill = {}) {
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for(auto& value : values) value = fill;
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}
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auto data() -> T* { return values; }
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auto data() const -> const T* { return values; }
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auto size() const -> uint { return Size; }
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auto begin() -> T* { return &values[0]; }
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auto end() -> T* { return &values[Size]; }
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auto begin() const -> const T* { return &values[0]; }
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auto end() const -> const T* { return &values[Size]; }
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private:
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T values[Size];
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};
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template<typename T> struct array_view;
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template<typename T, uint Size> struct array_view<T[Size]> {
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array_view() = default;
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template<uint Capacity>
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array_view(array<T[Capacity]>& source, uint offset = 0) {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(offset + Size >= Capacity) throw out_of_bounds{};
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#endif
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values = &source.data()[offset];
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}
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template<uint Capacity>
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array_view(T (&source)[Capacity], uint offset = 0) {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(offset + Size >= Capacity) throw out_of_bounds{};
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#endif
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values = &source[offset];
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}
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array_view(T* source, uint offset = 0) {
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values = &source[offset];
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}
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explicit operator bool() const {
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return values;
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}
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alwaysinline auto operator[](uint index) -> T& {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(index >= Size) throw out_of_bounds{};
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#endif
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return values[index];
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}
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alwaysinline auto operator[](uint index) const -> const T& {
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#ifdef DEBUG
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struct out_of_bounds {};
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if(index >= Size) throw out_of_bounds{};
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#endif
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return values[index];
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}
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alwaysinline auto operator()(uint index, const T& fallback = {}) const -> const T& {
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if(index >= Size) return fallback;
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return values[index];
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}
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auto fill(const T& fill = {}) -> void {
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for(uint index : range(Size)) values[index] = fill;
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}
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auto data() -> T* { return values; }
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auto data() const -> const T* { return values; }
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auto size() const -> uint { return Size; }
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auto begin() -> T* { return &values[0]; }
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auto end() -> T* { return &values[Size]; }
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auto begin() const -> const T* { return &values[0]; }
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auto end() const -> const T* { return &values[Size]; }
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private:
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T* values = nullptr;
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};
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}
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