bsnes/higan/processor/z80
Tim Allen aef8d5e962 Update to v106r1 release.
byuu says:

Changelog:

  - Z80: infinite DD/FD prefixes will no longer cause an emulator crash;
    but will still deadlock savestates
  - Z80: emulated R incrementing on M1 cycles
  - Z80: `LD a, [ir]` should update flags [hex_usr]
  - Z80: minor code cleanups
  - tomoko: added “Pause Emulation” toggle to Tools menu
      - you can still use the hotkey to pause emulation before starting
        a game if you really want to
      - this will be useful if and when I re-add trace logging to
        capture instructions from power-on
  - icarus: more PAL games added to the SNES database

I hope I've implemented R correctly. It should only increment twice on
DD,FD CB xx instructions. LDI/LDD/LDIR/LDDR should work as expected as
well. It increments once when interrupts are executed (and not maksed.)
The top bit is ignored in increments.
2017-12-27 08:11:03 +11:00
..
algorithms.cpp Update to v102r27 release. 2017-06-19 12:07:54 +10:00
disassembler.cpp Update to v101r30 release. 2017-01-12 07:27:30 +11:00
instruction.cpp Update to v106r1 release. 2017-12-27 08:11:03 +11:00
instructions.cpp Update to v106r1 release. 2017-12-27 08:11:03 +11:00
memory.cpp Update to v103 WIP release. 2017-06-22 16:10:13 +10:00
registers.cpp Update to v106r1 release. 2017-12-27 08:11:03 +11:00
serialization.cpp Update to v103r02 release. 2017-06-27 11:18:28 +10:00
z80.cpp Update to v106r1 release. 2017-12-27 08:11:03 +11:00
z80.hpp Update to v106r1 release. 2017-12-27 08:11:03 +11:00