bsnes/higan/md/controller/fighting-pad/fighting-pad.hpp

17 lines
331 B
C++

struct FightingPad : Controller {
enum : uint {
Up, Down, Left, Right, A, B, C, X, Y, Z, Mode, Start,
};
FightingPad(uint port);
auto main() -> void override;
auto readData() -> uint8 override;
auto writeData(uint8 data) -> void override;
uint1 select = 1;
uint1 latch;
uint3 counter;
uint32 timeout;
};