mirror of https://github.com/bsnes-emu/bsnes.git
37b610da53
byuu says: Changelog: - reverted nall/inline-if.hpp usage for now, since the nall/primitives.hpp math operators still cast to (u)int64_t - improved nall/primitives.hpp more; integer8 x = -128; print(-x) will now print 128 (unary operator+ and - cast to (u)int64_t) - renamed processor/lr35902 to processor/sm83; after the Sharp SM83 CPU core [gekkio discovered the name] - a few bugfixes to the TLCS900H CPU core - completed the disassembler for the TLCS900H core As a result of reverting most of the inline if stuff, I guess the testing priority has been reduced. Which is probably a good thing, considering I seem to have a smaller pool of testers these days. Indeed, the TLCS900H core has ended up at 131KiB compared to the M68000 core at 128KiB. So it's now the largest CPU core in all of higan. It's even more ridiculous because the M68000 core would ordinarily be quite a bit smaller, had I not gone overboard with the extreme templating to reduce instruction decoding overhead (you kind of have to do this for RISC CPUs, and the inverted design of the TLCS900H kind of makes it infeasible to do the same there.) This CPU core is bound to have dozens of extremely difficult CPU bugs, and there's no easy way for me to test them. I would greatly appreciate any help in looking over the core for bugs. A fresh pair of eyes to spot a mistake could save me up to several days of tedious debugging work. The core still isn't ready to actually be tested: I have to hook up cartridge loading, a memory bus, interrupts, timers, and the micro DMA controller before it's likely that anything happens at all. |
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docs | ||
genius | ||
higan | ||
hiro | ||
icarus | ||
libco | ||
nall | ||
ruby | ||
shaders | ||
.gitignore | ||
.gitlab-ci.yml | ||
CONTRIBUTING.md | ||
GPLv3.txt | ||
LICENSE.txt | ||
README.md | ||
README.txt | ||
mkdocs.yml |
README.md
The unofficial higan repository
higan emulates a number of classic video-game consoles of the 1980s and 1990s, allowing you to play classic games on a modern general-purpose computer.
This repository includes the source-code for stable and WIP releases of higan, starting during the development of v068. It also includes community-maintained documentation.
Basically,
apart from .gitignore
files,
anything in the
higan,
hiro,
icarus,
libco,
nall,
ruby,
or shaders
directories should be exactly as it appeared in official releases.
Everything else has been added for various reasons.
Official higan resources
Unofficial higan resources
- Unofficial forum
- Documentation for the current stable version
- Source code repository archives official higan releases and WIP snapshots since approximately v067r21
- Latest WIP build for Windows
- Documentation for the latest WIP version