mirror of https://github.com/bsnes-emu/bsnes.git
53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
#include <sfc/sfc.hpp>
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namespace SuperFamicom {
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#include "serialization.cpp"
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#include "bus/bus.cpp"
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#include "core/core.cpp"
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#include "memory/memory.cpp"
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#include "mmio/mmio.cpp"
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#include "timing/timing.cpp"
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#include "disassembler/disassembler.cpp"
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SuperFX superfx;
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auto SuperFX::Enter() -> void {
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while(true) scheduler.synchronize(), superfx.main();
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}
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auto SuperFX::main() -> void {
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if(regs.sfr.g == 0) return step(6);
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uint opcode = regs.sfr.alt2 << 9 | regs.sfr.alt1 << 8 | peekpipe();
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(this->*opcode_table[opcode])();
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if(!r15_modified) regs.r[15]++;
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}
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auto SuperFX::init() -> void {
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initialize_opcode_table();
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regs.r[14].modify = {&SuperFX::r14_modify, this};
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regs.r[15].modify = {&SuperFX::r15_modify, this};
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}
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auto SuperFX::load() -> void {
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}
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auto SuperFX::unload() -> void {
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rom.reset();
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ram.reset();
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}
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auto SuperFX::power() -> void {
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GSU::power();
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}
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auto SuperFX::reset() -> void {
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GSU::reset();
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create(SuperFX::Enter, system.cpuFrequency());
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memory_reset();
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timing_reset();
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}
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}
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