bsnes/higan/gba/system/serialization.cpp

63 lines
1.3 KiB
C++

auto System::serialize() -> serializer {
serializer s(serialize_size);
uint signature = 0x31545342, version = Info::SerializerVersion;
char hash[64], description[512];
memcpy(&hash, (const char*)cartridge.sha256(), 64);
memset(&description, 0, sizeof description);
s.integer(signature);
s.integer(version);
s.array(hash);
s.array(description);
serialize_all(s);
return s;
}
auto System::unserialize(serializer& s) -> bool {
uint signature, version;
char hash[64], description[512];
s.integer(signature);
s.integer(version);
s.array(hash);
s.array(description);
if(signature != 0x31545342) return false;
if(version != Info::SerializerVersion) return false;
power();
serialize_all(s);
return true;
}
auto System::serialize(serializer& s) -> void {
s.integer(bios.size);
s.integer(bios.mdr);
}
auto System::serialize_all(serializer& s) -> void {
cartridge.serialize(s);
system.serialize(s);
cpu.serialize(s);
ppu.serialize(s);
apu.serialize(s);
player.serialize(s);
}
auto System::serialize_init() -> void {
serializer s;
uint signature = 0, version = 0;
char hash[64], description[512];
s.integer(signature);
s.integer(version);
s.array(hash);
s.array(description);
serialize_all(s);
serialize_size = s.size();
}