mirror of https://github.com/bsnes-emu/bsnes.git
427 lines
15 KiB
C
Executable File
427 lines
15 KiB
C
Executable File
#include <stdint.h>
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#include <math.h>
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#include <string.h>
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#include "apu.h"
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#include "gb.h"
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#undef max
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#define max(a,b) \
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({ __typeof__ (a) _a = (a); \
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__typeof__ (b) _b = (b); \
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_a > _b ? _a : _b; })
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#undef min
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#define min(a,b) \
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({ __typeof__ (a) _a = (a); \
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__typeof__ (b) _b = (b); \
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_a < _b ? _a : _b; })
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static __attribute__((unused)) int16_t generate_sin(double phase, int16_t amplitude)
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{
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return (int16_t)(sin(phase) * amplitude);
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}
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static int16_t generate_square(double phase, int16_t amplitude, double duty)
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{
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if (fmod(phase, 2 * M_PI) > duty * 2 * M_PI) {
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return amplitude;
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}
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return 0;
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}
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static int16_t generate_wave(double phase, int16_t amplitude, int8_t *wave, uint8_t shift)
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{
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phase = fmod(phase, 2 * M_PI);
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return ((wave[(int)(phase / (2 * M_PI) * 32)]) >> shift) * (int)amplitude / 0xF;
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}
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static int16_t generate_noise(double phase, int16_t amplitude, uint16_t lfsr)
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{
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if (lfsr & 1) {
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return amplitude;
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}
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return 0;
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}
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static int16_t step_lfsr(uint16_t lfsr, bool uses_7_bit)
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{
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bool xor = (lfsr & 1) ^ ((lfsr & 2) >> 1);
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lfsr >>= 1;
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if (xor) {
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lfsr |= 0x4000;
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}
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if (uses_7_bit) {
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lfsr &= ~0x40;
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if (xor) {
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lfsr |= 0x40;
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}
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}
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return lfsr;
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}
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/* General Todo: The APU emulation seems to fail many accuracy tests. It might require a rewrite with
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these tests in mind. */
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void GB_apu_render(GB_gameboy_t *gb, unsigned int sample_rate, unsigned int n_samples, GB_sample_t *samples)
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{
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for (; n_samples--; samples++) {
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samples->left = samples->right = 0;
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if (!gb->apu.global_enable) {
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continue;
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}
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gb->io_registers[GB_IO_PCM_12] = 0;
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gb->io_registers[GB_IO_PCM_34] = 0;
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{
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int16_t sample = generate_square(gb->apu.wave_channels[0].phase,
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gb->apu.wave_channels[0].amplitude,
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gb->apu.wave_channels[0].duty);
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if (gb->apu.left_on [0]) samples->left += sample;
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if (gb->apu.right_on[0]) samples->right += sample;
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gb->io_registers[GB_IO_PCM_12] = ((int)sample) * 0xF / MAX_CH_AMP;
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}
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{
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int16_t sample = generate_square(gb->apu.wave_channels[1].phase,
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gb->apu.wave_channels[1].amplitude,
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gb->apu.wave_channels[1].duty);
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if (gb->apu.left_on [1]) samples->left += sample;
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if (gb->apu.right_on[1]) samples->right += sample;
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gb->io_registers[GB_IO_PCM_12] |= (((int)sample) * 0xF / MAX_CH_AMP) << 4;
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}
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if (gb->apu.wave_enable)
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{
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int16_t sample = generate_wave(gb->apu.wave_channels[2].phase,
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MAX_CH_AMP,
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gb->apu.wave_form,
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gb->apu.wave_shift);
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if (gb->apu.left_on [2]) samples->left += sample;
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if (gb->apu.right_on[2]) samples->right += sample;
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gb->io_registers[GB_IO_PCM_34] = ((int)sample) * 0xF / MAX_CH_AMP;
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}
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{
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int16_t sample = generate_noise(gb->apu.wave_channels[3].phase,
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gb->apu.wave_channels[3].amplitude,
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gb->apu.lfsr);
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if (gb->apu.left_on [3]) samples->left += sample;
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if (gb->apu.right_on[3]) samples->right += sample;
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gb->io_registers[GB_IO_PCM_34] |= (((int)sample) * 0xF / MAX_CH_AMP) << 4;
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}
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samples->left *= gb->apu.left_volume;
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samples->right *= gb->apu.right_volume;
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for (uint8_t i = 0; i < 4; i++) {
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/* Phase */
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gb->apu.wave_channels[i].phase += 2 * M_PI * gb->apu.wave_channels[i].frequency / sample_rate;
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while (gb->apu.wave_channels[i].phase >= 2 * M_PI) {
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if (i == 3) {
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gb->apu.lfsr = step_lfsr(gb->apu.lfsr, gb->apu.lfsr_7_bit);
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}
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gb->apu.wave_channels[i].phase -= 2 * M_PI;
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}
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/* Stop on Length */
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if (gb->apu.wave_channels[i].stop_on_length) {
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if (gb->apu.wave_channels[i].sound_length > 0) {
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gb->apu.wave_channels[i].sound_length -= 1.0 / sample_rate;
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}
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if (gb->apu.wave_channels[i].sound_length <= 0) {
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gb->apu.wave_channels[i].amplitude = 0;
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gb->apu.wave_channels[i].is_playing = false;
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gb->apu.wave_channels[i].sound_length = i == 2? 1 : 0.25;
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}
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}
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}
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gb->apu.envelope_step_timer += 1.0 / sample_rate;
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if (gb->apu.envelope_step_timer >= 1.0 / 64) {
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gb->apu.envelope_step_timer -= 1.0 / 64;
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for (uint8_t i = 0; i < 4; i++) {
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if (gb->apu.wave_channels[i].envelope_steps && !--gb->apu.wave_channels[i].cur_envelope_steps) {
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gb->apu.wave_channels[i].amplitude = min(max(gb->apu.wave_channels[i].amplitude + gb->apu.wave_channels[i].envelope_direction * CH_STEP, 0), MAX_CH_AMP);
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gb->apu.wave_channels[i].cur_envelope_steps = gb->apu.wave_channels[i].envelope_steps;
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}
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}
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}
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gb->apu.sweep_step_timer += 1.0 / sample_rate;
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if (gb->apu.sweep_step_timer >= 1.0 / 128) {
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gb->apu.sweep_step_timer -= 1.0 / 128;
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if (gb->apu.wave_channels[0].sweep_steps && !--gb->apu.wave_channels[0].cur_sweep_steps) {
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// Convert back to GB format
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uint16_t temp = (uint16_t) (2048 - 131072 / gb->apu.wave_channels[0].frequency);
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// Apply sweep
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temp = temp + gb->apu.wave_channels[0].sweep_direction *
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(temp / (1 << gb->apu.wave_channels[0].sweep_shift));
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if (temp > 2047) {
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temp = 0;
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}
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// Back to frequency
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gb->apu.wave_channels[0].frequency = 131072.0 / (2048 - temp);
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gb->apu.wave_channels[0].cur_sweep_steps = gb->apu.wave_channels[0].sweep_steps;
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}
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}
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}
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}
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void GB_apu_run(GB_gameboy_t *gb)
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{
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static bool should_log_overflow = true;
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while (gb->audio_copy_in_progress);
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double ticks_per_sample = (double) CPU_FREQUENCY / gb->sample_rate;
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while (gb->apu_cycles > ticks_per_sample) {
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GB_sample_t sample = {0, };
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GB_apu_render(gb, gb->sample_rate, 1, &sample);
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gb->apu_cycles -= ticks_per_sample;
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if (gb->audio_position == gb->buffer_size) {
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/*
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if (should_log_overflow && !gb->turbo) {
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GB_log(gb, "Audio overflow\n");
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should_log_overflow = false;
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}
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*/
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}
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else {
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gb->audio_buffer[gb->audio_position++] = sample;
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should_log_overflow = true;
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}
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}
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}
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void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, unsigned int count)
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{
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gb->audio_copy_in_progress = true;
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if (!gb->audio_stream_started) {
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// Intentionally fail the first copy to sync the stream with the Gameboy.
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gb->audio_stream_started = true;
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gb->audio_position = 0;
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}
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if (count > gb->audio_position) {
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// GB_log(gb, "Audio underflow: %d\n", count - gb->audio_position);
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memset(dest + gb->audio_position, 0, (count - gb->audio_position) * sizeof(*gb->audio_buffer));
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count = gb->audio_position;
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}
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memcpy(dest, gb->audio_buffer, count * sizeof(*gb->audio_buffer));
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memmove(gb->audio_buffer, gb->audio_buffer + count, (gb->audio_position - count) * sizeof(*gb->audio_buffer));
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gb->audio_position -= count;
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gb->audio_copy_in_progress = false;
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}
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void GB_apu_init(GB_gameboy_t *gb)
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{
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memset(&gb->apu, 0, sizeof(gb->apu));
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gb->apu.wave_channels[0].duty = gb->apu.wave_channels[1].duty = 0.5;
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gb->apu.lfsr = 0x7FFF;
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gb->apu.left_volume = 1.0;
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gb->apu.right_volume = 1.0;
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for (int i = 0; i < 4; i++) {
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gb->apu.left_on[i] = gb->apu.right_on[i] = 1;
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}
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}
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uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg)
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{
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/* Todo: what happens when reading from the wave from while it's playing? */
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if (reg == GB_IO_NR52) {
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uint8_t value = 0;
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for (int i = 0; i < 4; i++) {
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value >>= 1;
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if (gb->apu.wave_channels[i].is_playing) {
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value |= 0x8;
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}
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}
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if (gb->apu.global_enable) {
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value |= 0x80;
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}
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value |= 0x70;
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return value;
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}
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static const char read_mask[GB_IO_WAV_END - GB_IO_NR10 + 1] = {
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/* NRX0 NRX1 NRX2 NRX3 NRX4 */
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0x80, 0x3F, 0x00, 0xFF, 0xBF, // NR1X
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0xFF, 0x3F, 0x00, 0xFF, 0xBF, // NR2X
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0x7F, 0xFF, 0x9F, 0xFF, 0xBF, // NR3X
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0xFF, 0xFF, 0x00, 0x00, 0xBF, // NR4X
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0x00, 0x00, 0x70, 0xFF, 0xFF, // NR5X
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0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Unused
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// Wave RAM
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0, /* ... */
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};
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if (reg >= GB_IO_WAV_START && reg <= GB_IO_WAV_END && gb->apu.wave_channels[2].is_playing) {
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return (uint8_t)((gb->display_cycles * 22695477 * reg) >> 8); // Semi-random but deterministic
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}
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return gb->io_registers[reg] | read_mask[reg - GB_IO_NR10];
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}
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void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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{
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static const double duties[] = {0.125, 0.25, 0.5, 0.75};
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static uint16_t NRX3_X4_temp[3] = {0};
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uint8_t channel = 0;
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if (!gb->apu.global_enable && reg != GB_IO_NR52) {
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return;
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}
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gb->io_registers[reg] = value;
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switch (reg) {
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case GB_IO_NR10:
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case GB_IO_NR11:
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case GB_IO_NR12:
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case GB_IO_NR13:
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case GB_IO_NR14:
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channel = 0;
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break;
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case GB_IO_NR21:
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case GB_IO_NR22:
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case GB_IO_NR23:
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case GB_IO_NR24:
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channel = 1;
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break;
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case GB_IO_NR33:
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case GB_IO_NR34:
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channel = 2;
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break;
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case GB_IO_NR41:
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case GB_IO_NR42:
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channel = 3;
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default:
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break;
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}
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switch (reg) {
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case GB_IO_NR10:
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gb->apu.wave_channels[channel].sweep_direction = value & 8? -1 : 1;
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gb->apu.wave_channels[channel].cur_sweep_steps =
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gb->apu.wave_channels[channel].sweep_steps = (value & 0x70) >> 4;
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gb->apu.wave_channels[channel].sweep_shift = value & 7;
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break;
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case GB_IO_NR11:
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case GB_IO_NR21:
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case GB_IO_NR41:
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gb->apu.wave_channels[channel].duty = duties[value >> 6];
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gb->apu.wave_channels[channel].sound_length = (64 - (value & 0x3F)) / 256.0;
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if (gb->apu.wave_channels[channel].sound_length == 0) {
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gb->apu.wave_channels[channel].is_playing = false;
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}
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break;
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case GB_IO_NR12:
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case GB_IO_NR22:
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case GB_IO_NR42:
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gb->apu.wave_channels[channel].start_amplitude =
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gb->apu.wave_channels[channel].amplitude = CH_STEP * (value >> 4);
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if (value >> 4 == 0) {
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gb->apu.wave_channels[channel].is_playing = false;
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}
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gb->apu.wave_channels[channel].envelope_direction = value & 8? 1 : -1;
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gb->apu.wave_channels[channel].cur_envelope_steps =
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gb->apu.wave_channels[channel].envelope_steps = value & 7;
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break;
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case GB_IO_NR13:
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case GB_IO_NR23:
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case GB_IO_NR33:
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NRX3_X4_temp[channel] = (NRX3_X4_temp[channel] & 0xFF00) | value;
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gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - NRX3_X4_temp[channel]);
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if (channel == 2) {
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gb->apu.wave_channels[channel].frequency /= 2;
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}
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break;
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case GB_IO_NR14:
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case GB_IO_NR24:
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case GB_IO_NR34:
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gb->apu.wave_channels[channel].stop_on_length = value & 0x40;
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if (value & 0x80) {
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gb->apu.wave_channels[channel].is_playing = true;
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gb->apu.wave_channels[channel].phase = 0;
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gb->apu.wave_channels[channel].amplitude = gb->apu.wave_channels[channel].start_amplitude;
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gb->apu.wave_channels[channel].cur_envelope_steps = gb->apu.wave_channels[channel].envelope_steps;
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}
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NRX3_X4_temp[channel] = (NRX3_X4_temp[channel] & 0xFF) | ((value & 0x7) << 8);
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gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - NRX3_X4_temp[channel]);
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if (channel == 2) {
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gb->apu.wave_channels[channel].frequency /= 2;
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}
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break;
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case GB_IO_NR30:
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gb->apu.wave_enable = value & 0x80;
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break;
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case GB_IO_NR31:
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gb->apu.wave_channels[2].sound_length = (256 - value) / 256.0;
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if (gb->apu.wave_channels[2].sound_length == 0) {
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gb->apu.wave_channels[2].is_playing = false;
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}
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break;
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case GB_IO_NR32:
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gb->apu.wave_shift = ((value >> 5) + 3) & 3;
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if (gb->apu.wave_shift == 3) {
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gb->apu.wave_shift = 4;
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}
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break;
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case GB_IO_NR43:
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{
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double r = value & 0x7;
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if (r == 0) r = 0.5;
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uint8_t s = value >> 4;
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gb->apu.wave_channels[3].frequency = 524288.0 / r / (1 << (s + 1));
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gb->apu.lfsr_7_bit = value & 0x8;
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break;
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}
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case GB_IO_NR44:
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gb->apu.wave_channels[3].stop_on_length = value & 0x40;
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if (value & 0x80) {
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gb->apu.wave_channels[3].is_playing = true;
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gb->apu.lfsr = 0x7FFF;
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gb->apu.wave_channels[3].amplitude = gb->apu.wave_channels[3].start_amplitude;
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gb->apu.wave_channels[3].cur_envelope_steps = gb->apu.wave_channels[3].envelope_steps;
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}
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break;
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case GB_IO_NR50:
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gb->apu.left_volume = (value & 7) / 7.0;
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gb->apu.right_volume = ((value >> 4) & 7) / 7.0;
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break;
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case GB_IO_NR51:
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for (int i = 0; i < 4; i++) {
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gb->apu.left_on[i] = value & 1;
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gb->apu.right_on[i] = value & 0x10;
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value >>= 1;
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}
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break;
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case GB_IO_NR52:
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if ((value & 0x80) && !gb->apu.global_enable) {
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GB_apu_init(gb);
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gb->apu.global_enable = true;
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}
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else if (!(value & 0x80) && gb->apu.global_enable) {
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memset(&gb->apu, 0, sizeof(gb->apu));
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memset(gb->io_registers + GB_IO_NR10, 0, GB_IO_WAV_START - GB_IO_NR10);
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}
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break;
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default:
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if (reg >= GB_IO_WAV_START && reg <= GB_IO_WAV_END) {
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gb->apu.wave_form[(reg - GB_IO_WAV_START) * 2] = value >> 4;
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gb->apu.wave_form[(reg - GB_IO_WAV_START) * 2 + 1] = value & 0xF;
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}
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break;
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}
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} |