bsnes is a Super Nintendo (SNES) emulator focused on performance, features, and ease of use.
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Tim Allen 338f13e57b Update to v086r05 release.
byuu says:

USART implements reading and writing, but I don't yet have code to test
SNES reading yet.
So ... obviously I need to do that next.

Went ahead and required nall::function, so the modules will have to be
C++11. I don't see anyone else making these, and it avoids the annoyance
of deducing the correct controller port based on dynamic casting the
active thread.
Apparently a library can have a main() function to no ill effect, so
there's no need for USART_HARDWARE. Same exact code with different flags
will make the binary and the library.
2012-02-25 19:52:42 +11:00
bsnes Update to v086r05 release. 2012-02-25 19:52:42 +11:00
snesfilter Update to v085 release. 2012-01-04 00:10:46 +11:00
snespurify Update to v082 release. 2011-08-21 01:02:27 +10:00
snesshader Update to v085 release. 2012-01-04 00:10:46 +11:00