mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: USART implements reading and writing, but I don't yet have code to test SNES reading yet. So ... obviously I need to do that next. Went ahead and required nall::function, so the modules will have to be C++11. I don't see anyone else making these, and it avoids the annoyance of deducing the correct controller port based on dynamic casting the active thread. Apparently a library can have a main() function to no ill effect, so there's no need for USART_HARDWARE. Same exact code with different flags will make the binary and the library. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |