bsnes/higan/ws/system/system.cpp

51 lines
948 B
C++

#include <ws/ws.hpp>
namespace WonderSwan {
System system;
auto System::loaded() const -> bool { return _loaded; }
auto System::revision() const -> Revision { return _revision; }
auto System::init() -> void {
}
auto System::term() -> void {
}
auto System::load(Revision revision) -> void {
_revision = revision;
interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
auto document = BML::unserialize(information.manifest);
//note: IPLROM is currently undumped; otherwise we'd load it here ...
cartridge.load();
_loaded = true;
}
auto System::unload() -> void {
if(!loaded()) return;
cartridge.unload();
_loaded = false;
}
auto System::power() -> void {
IO::power();
cpu.power();
ppu.power();
apu.power();
cartridge.power();
scheduler.power();
}
auto System::run() -> void {
while(true) {
scheduler.enter();
if(scheduler.exitReason == Scheduler::ExitReason::FrameEvent) break;
}
}
}