bsnes/higan/sfc/system/system.hpp

63 lines
1.2 KiB
C++

struct Interface;
#include "device.hpp"
struct System {
enum class Region : bool { NTSC = 0, PAL = 1 };
auto loaded() const -> bool;
auto region() const -> Region;
auto expansionPort() const -> Device::ID;
auto cpuFrequency() const -> uint;
auto apuFrequency() const -> uint;
auto run() -> void;
auto runToSave() -> void;
auto init() -> void;
auto term() -> void;
auto load() -> void;
auto unload() -> void;
auto power() -> void;
auto reset() -> void;
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
struct Information {
string manifest;
} information;
private:
auto runThreadToSave() -> void;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
bool _loaded = false;
Region _region = Region::NTSC;
Device::ID _expansionPort = Device::ID::None;
uint _cpuFrequency = 0;
uint _apuFrequency = 0;
uint _serializeSize = 0;
friend class Cartridge;
friend class Device;
};
extern System system;
#include <sfc/scheduler/scheduler.hpp>
struct Random {
auto seed(uint seed) -> void;
auto operator()(uint result) -> uint;
auto serialize(serializer& s) -> void;
private:
uint iter = 0;
};
extern Random random;