bsnes/higan/gba/system/system.cpp

82 lines
1.6 KiB
C++

#include <gba/gba.hpp>
namespace GameBoyAdvance {
#include "bios.cpp"
#include "serialization.cpp"
BIOS bios;
System system;
auto System::loaded() const -> bool { return _loaded; }
auto System::init() -> void {
}
auto System::term() -> void {
}
auto System::power() -> void {
bus.power();
player.power();
cpu.power();
ppu.power();
apu.power();
cartridge.power();
video.power();
scheduler.power();
}
auto System::load() -> void {
interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
auto document = BML::unserialize(information.manifest);
if(auto bios = document["system/cpu/rom/name"].text()) {
interface->loadRequest(ID::BIOS, bios, true);
}
cartridge.load();
serializeInit();
_loaded = true;
}
auto System::unload() -> void {
if(!loaded()) return;
cartridge.unload();
_loaded = false;
}
auto System::run() -> void {
while(true) {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break;
}
video.refresh();
}
auto System::runToSave() -> void {
scheduler.sync = Scheduler::SynchronizeMode::CPU;
runThreadToSave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.active = ppu.thread;
runThreadToSave();
scheduler.sync = Scheduler::SynchronizeMode::All;
scheduler.active = apu.thread;
runThreadToSave();
scheduler.sync = Scheduler::SynchronizeMode::None;
}
auto System::runThreadToSave() -> void {
while(true) {
scheduler.enter();
if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
video.refresh();
}
}
}
}