mirror of https://github.com/bsnes-emu/bsnes.git
82 lines
1.6 KiB
C++
82 lines
1.6 KiB
C++
#include <gba/gba.hpp>
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namespace GameBoyAdvance {
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#include "bios.cpp"
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#include "serialization.cpp"
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BIOS bios;
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System system;
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auto System::loaded() const -> bool { return _loaded; }
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auto System::init() -> void {
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}
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auto System::term() -> void {
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}
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auto System::power() -> void {
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bus.power();
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player.power();
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cpu.power();
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ppu.power();
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apu.power();
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cartridge.power();
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video.power();
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scheduler.power();
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}
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auto System::load() -> void {
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interface->loadRequest(ID::SystemManifest, "manifest.bml", true);
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auto document = BML::unserialize(information.manifest);
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if(auto bios = document["system/cpu/rom/name"].text()) {
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interface->loadRequest(ID::BIOS, bios, true);
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}
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cartridge.load();
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serializeInit();
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_loaded = true;
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}
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auto System::unload() -> void {
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if(!loaded()) return;
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cartridge.unload();
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_loaded = false;
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}
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auto System::run() -> void {
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while(true) {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) break;
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}
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video.refresh();
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}
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auto System::runToSave() -> void {
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scheduler.sync = Scheduler::SynchronizeMode::CPU;
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runThreadToSave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.active = ppu.thread;
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runThreadToSave();
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scheduler.sync = Scheduler::SynchronizeMode::All;
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scheduler.active = apu.thread;
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runThreadToSave();
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scheduler.sync = Scheduler::SynchronizeMode::None;
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}
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auto System::runThreadToSave() -> void {
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while(true) {
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scheduler.enter();
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if(scheduler.exit_reason() == Scheduler::ExitReason::SynchronizeEvent) break;
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if(scheduler.exit_reason() == Scheduler::ExitReason::FrameEvent) {
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video.refresh();
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}
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}
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}
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}
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