mirror of https://github.com/bsnes-emu/bsnes.git
7bf4cff946
byuu says: I fixed the hiro layout enable bug, so when you go to assign joypad input, the window disables itself so your input doesn't mess with the controls. I added "reset" to the hotkeys, in case you feel like clearing all of them at once. I added device selection support and the ability to disable audio synchronization (run > 60fps) to the ruby/OSS driver. This is exposed in tomoko's configuration file. I added checks to stringify so that assigning null char* strings to nall::string won't cause crashes anymore (technically the crash was in strlen(), which doesn't check for null strings, but whatever ... I'll do the check myself.) I hooked up BrowserDialog::folderSelect() to loading slotted media for now. Tested it by loading a Game Boy game successfully through the Super Game Boy. Definitely want to write a custom window for this though, that looks more like the library dialog. Remaining issues: - finish slotted cart loader (SGB, BSX, ST) - add DIP switch selection window (NSS) [I may end up punting this one to v096] - add more configuration panels (video, audio, timing) |
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.. | ||
action | ||
widget | ||
application.cpp | ||
application.hpp | ||
browser-window.cpp | ||
browser-window.hpp | ||
desktop.cpp | ||
desktop.hpp | ||
font.cpp | ||
font.hpp | ||
header.hpp | ||
hotkey.cpp | ||
hotkey.hpp | ||
keyboard.cpp | ||
keyboard.hpp | ||
layout.cpp | ||
layout.hpp | ||
menu-bar.cpp | ||
menu-bar.hpp | ||
message-window.cpp | ||
message-window.hpp | ||
monitor.cpp | ||
monitor.hpp | ||
mouse.cpp | ||
mouse.hpp | ||
object.cpp | ||
object.hpp | ||
platform.cpp | ||
platform.hpp | ||
popup-menu.cpp | ||
popup-menu.hpp | ||
settings.cpp | ||
settings.hpp | ||
sizable.cpp | ||
sizable.hpp | ||
status-bar.cpp | ||
status-bar.hpp | ||
timer.cpp | ||
timer.hpp | ||
utility.cpp | ||
window.cpp | ||
window.hpp |