bsnes/hiro/gtk/object.hpp

32 lines
817 B
C++

#if defined(Hiro_Object)
namespace hiro {
struct pObject {
pObject(mObject& reference) : reference(reference) {}
virtual ~pObject() {}
auto self() const -> mObject& { return (mObject&)reference; }
auto state() const -> mObject::State& { return self().state; }
virtual auto construct() -> void;
virtual auto destruct() -> void;
virtual auto focused() const -> bool;
virtual auto remove() -> void;
virtual auto reset() -> void;
virtual auto setEnabled(bool enabled) -> void;
virtual auto setFocused() -> void;
virtual auto setFont(const string& font) -> void;
virtual auto setVisible(bool visible) -> void;
auto locked() const -> bool { return locks != 0; }
auto lock() -> void { ++locks; }
auto unlock() -> void { --locks; }
mObject& reference;
signed locks = 0;
};
}
#endif