mirror of https://github.com/bsnes-emu/bsnes.git
32 lines
817 B
C++
32 lines
817 B
C++
#if defined(Hiro_Object)
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namespace hiro {
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struct pObject {
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pObject(mObject& reference) : reference(reference) {}
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virtual ~pObject() {}
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auto self() const -> mObject& { return (mObject&)reference; }
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auto state() const -> mObject::State& { return self().state; }
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virtual auto construct() -> void;
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virtual auto destruct() -> void;
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virtual auto focused() const -> bool;
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virtual auto remove() -> void;
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virtual auto reset() -> void;
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virtual auto setEnabled(bool enabled) -> void;
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virtual auto setFocused() -> void;
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virtual auto setFont(const string& font) -> void;
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virtual auto setVisible(bool visible) -> void;
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auto locked() const -> bool { return locks != 0; }
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auto lock() -> void { ++locks; }
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auto unlock() -> void { --locks; }
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mObject& reference;
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signed locks = 0;
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};
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}
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#endif
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