bsnes/hiro/cocoa/monitor.cpp

53 lines
1.2 KiB
C++

#if defined(Hiro_Monitor)
namespace hiro {
auto pMonitor::count() -> uint {
@autoreleasepool {
return [[NSScreen screens] count];
}
}
auto pMonitor::dpi(uint monitor) -> Position {
@autoreleasepool {
NSScreen* screen = [[NSScreen screens] objectAtIndex:monitor];
NSDictionary* dictionary = [screen deviceDescription];
NSSize dpi = [[dictionary objectForKey:NSDeviceSize] sizeValue];
return {dpi.width, dpi.height};
}
}
auto pMonitor::geometry(uint monitor) -> Geometry {
@autoreleasepool {
NSRect rectangle = [[[NSScreen screens] objectAtIndex:monitor] frame];
return {
(int)rectangle.origin.x,
(int)rectangle.origin.y,
(int)rectangle.size.width,
(int)rectangle.size.height
};
}
}
auto pMonitor::primary() -> uint {
//on macOS, the primary monitor is always the first monitor
return 0;
}
auto pMonitor::workspace(uint monitor) -> Geometry {
@autoreleasepool {
NSRect size = [[[NSScreen screens] objectAtIndex:monitor] frame];
NSRect area = [[[NSScreen screens] objectAtIndex:monitor] visibleFrame];
return {
(int)area.origin.x,
(int)area.origin.y,
(int)area.size.width,
(int)area.size.height
};
}
}
}
#endif