bsnes/higan/sfc/debugger.hpp

41 lines
810 B
C++

#pragma once
namespace SuperFamicom {
struct Debugger {
struct CPU {
function<void (uint24, uint8)> read;
function<void (uint24, uint8)> write;
function<void (uint24)> execute;
function<void ()> nmi;
function<void ()> irq;
} cpu;
struct SMP {
function<void (uint16, uint8)> read;
function<void (uint16, uint8)> write;
function<void (uint16)> execute;
} smp;
struct PPU {
struct VRAM {
function<void (uint17, uint8)> read;
function<void (uint17, uint8)> write;
} vram;
struct OAM {
function<void (uint10, uint8)> read;
function<void (uint10, uint8)> write;
} oam;
struct CGRAM {
function<void (uint9, uint8)> read;
function<void (uint9, uint8)> write;
} cgram;
} ppu;
};
extern Debugger debugger;
}