mirror of https://github.com/bsnes-emu/bsnes.git
41 lines
810 B
C++
41 lines
810 B
C++
#pragma once
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namespace SuperFamicom {
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struct Debugger {
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struct CPU {
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function<void (uint24, uint8)> read;
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function<void (uint24, uint8)> write;
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function<void (uint24)> execute;
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function<void ()> nmi;
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function<void ()> irq;
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} cpu;
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struct SMP {
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function<void (uint16, uint8)> read;
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function<void (uint16, uint8)> write;
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function<void (uint16)> execute;
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} smp;
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struct PPU {
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struct VRAM {
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function<void (uint17, uint8)> read;
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function<void (uint17, uint8)> write;
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} vram;
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struct OAM {
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function<void (uint10, uint8)> read;
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function<void (uint10, uint8)> write;
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} oam;
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struct CGRAM {
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function<void (uint9, uint8)> read;
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function<void (uint9, uint8)> write;
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} cgram;
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} ppu;
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};
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extern Debugger debugger;
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}
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