bsnes/higan/fc/cpu/cpu.cpp

57 lines
1.1 KiB
C++

#include <fc/fc.hpp>
namespace Famicom {
#include "memory.cpp"
#include "timing.cpp"
#include "serialization.cpp"
CPU cpu;
auto CPU::Enter() -> void {
while(true) scheduler.synchronize(), cpu.main();
}
auto CPU::main() -> void {
if(io.interruptPending) return interrupt();
instruction();
}
auto CPU::step(uint clocks) -> void {
apu.clock -= clocks;
if(apu.clock < 0) co_switch(apu.thread);
ppu.clock -= clocks;
if(ppu.clock < 0) co_switch(ppu.thread);
cartridge.clock -= clocks;
if(cartridge.clock < 0) co_switch(cartridge.thread);
for(auto peripheral : peripherals) {
peripheral->clock -= clocks * (uint64)peripheral->frequency;
if(peripheral->clock < 0) co_switch(peripheral->thread);
}
}
auto CPU::power() -> void {
R6502::power();
for(auto addr : range(0x0800)) ram[addr] = 0xff;
ram[0x0008] = 0xf7;
ram[0x0009] = 0xef;
ram[0x000a] = 0xdf;
ram[0x000f] = 0xbf;
}
auto CPU::reset() -> void {
R6502::reset();
create(CPU::Enter, system.colorburst() * 6.0);
regs.pc = bus.read(0xfffc) << 0;
regs.pc |= bus.read(0xfffd) << 8;
memory::fill(&io, sizeof(IO));
io.rdyLine = 1;
}
}