mirror of https://github.com/bsnes-emu/bsnes.git
![]() byuu says: Timer speedup added. Boosts Mr. Driller 2 title from 170fps to 400fps. Other games still benefit, but not as amazingly. I don't dip below 160fps ever here. Reverted the memory speed to 2 for everything for now, to fix Castlevania slowdown. We obviously need to add the N/S stuff before we do that. Added linear BG and linear OBJ mosaic-Y. Did not add mosaic-X, or any mosaic to the affine/bitmap modes, because I'm not sure when to apply the compensation. Rewrote layer stuff. It now has two layers (above and below), and it performs the four blending modes as needed. Didn't add semi-transparent sprites because the docs are too confusing. Added a blur filter directly into the PPU for now. This obviously violates my interface, but F-Zero needed it for HUD display. We can remove it when we have an official release with a blur filter available. The filter still doesn't warp colors like a real GBA, because I don't know the formula. |
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bsnes | ||
snesfilter | ||
snespurify | ||
snesshader |