mirror of https://github.com/bsnes-emu/bsnes.git
2f81b5a3e7
byuu says: Changelog: - Super Famicom: added support for loading manifests without embedded mapping information¹ - genius: initial commit - various Makefile cleanups ¹: so the idea here is to try and aim for a stable manifest format, and to allow direct transposition of icarus/genius database entries into manifest files. The exact mechanics of how this is going to work is currently in flux, but we'll get there. For right now, `Super Famicom.sys` gains `boards.bml`, which is the raw database from my board-editor tool, and higan itself tries to load `boards.bml`, match an entry to game/board from the game's `manifest.bml` file, and then transform it into the format currently used by higan. It does this only when the game's `manifest.bml` file lacks a board node. When such a board node exists, it works as previous versions of higan did. The only incompatible change right now is information/title is now located at game/label. I may transition window title display to just use the filenames instead. Longer term, some thought is going to need to go into the format of the `boards.bml` database itself, and at which point in the process I should be transforming things. Give it time, we'll refine this into something nicer. |
||
---|---|---|
.. | ||
allocator | ||
eval | ||
markup | ||
transform | ||
atoi.hpp | ||
cast.hpp | ||
compare.hpp | ||
convert.hpp | ||
core.hpp | ||
find.hpp | ||
format.hpp | ||
list.hpp | ||
match.hpp | ||
replace.hpp | ||
split.hpp | ||
trim.hpp | ||
utility.hpp | ||
view.hpp |