mirror of https://github.com/bsnes-emu/bsnes.git
124 lines
2.6 KiB
C++
124 lines
2.6 KiB
C++
#include <ms/ms.hpp>
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namespace MasterSystem {
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VDP vdp;
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#include "io.cpp"
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#include "background.cpp"
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#include "sprite.cpp"
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#include "serialization.cpp"
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auto VDP::Enter() -> void {
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while(true) scheduler.synchronize(), vdp.main();
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}
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auto VDP::main() -> void {
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if(io.vcounter <= vlines()) {
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if(io.lcounter-- == 0) {
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io.lcounter = io.lineCounter;
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io.intLine = 1;
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}
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} else {
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io.lcounter = io.lineCounter;
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}
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if(io.vcounter == vlines() + 1) {
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io.intFrame = 1;
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}
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background.scanline();
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sprite.scanline();
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//684 clocks/scanline
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uint y = io.vcounter;
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if(y < vlines()) {
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uint32* screen = buffer + (24 + y) * 256;
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for(uint x : range(256)) {
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background.run();
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sprite.run();
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step(2);
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uint12 color = palette(16 | io.backdropColor);
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if(!io.leftClip || x >= 8) {
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if(background.output.priority || !sprite.output.color) {
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color = palette(background.output.palette << 4 | background.output.color);
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} else if(sprite.output.color) {
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color = palette(16 | sprite.output.color);
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}
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}
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if(!io.displayEnable) color = 0;
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*screen++ = color;
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}
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} else {
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//Vblank
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step(512);
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}
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step(172);
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if(io.vcounter == 240) scheduler.exit(Scheduler::Event::Frame);
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}
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auto VDP::step(uint clocks) -> void {
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while(clocks--) {
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if(++io.hcounter == 684) {
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io.hcounter = 0;
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if(++io.vcounter == (Region::NTSC() ? 262 : 312)) {
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io.vcounter = 0;
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}
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}
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cpu.setINT((io.lineInterrupts && io.intLine) || (io.frameInterrupts && io.intFrame));
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Thread::step(1);
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synchronize(cpu);
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}
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}
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auto VDP::refresh() -> void {
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if(Model::MasterSystem()) {
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//center the video output vertically in the viewport
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uint32* screen = buffer;
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if(vlines() == 224) screen += 16 * 256;
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if(vlines() == 240) screen += 24 * 256;
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Emulator::video.refresh(screen, 256 * sizeof(uint32), 256, 240);
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}
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if(Model::GameGear()) {
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Emulator::video.refresh(buffer + 48 * 256 + 48, 256 * sizeof(uint32), 160, 144);
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}
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}
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auto VDP::vlines() -> uint {
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if(io.lines240) return 240;
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if(io.lines224) return 224;
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return 192;
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}
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auto VDP::vblank() -> bool {
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return io.vcounter >= vlines();
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}
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auto VDP::power() -> void {
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create(VDP::Enter, system.colorburst() * 15.0 / 5.0);
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memory::fill(&buffer, sizeof(buffer));
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memory::fill(&io, sizeof(IO));
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background.power();
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sprite.power();
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}
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auto VDP::palette(uint5 index) -> uint12 {
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if(Model::MasterSystem()) {
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return cram[index];
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}
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if(Model::GameGear()) {
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return cram[index * 2 + 0] << 0 | cram[index * 2 + 1] << 8;
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}
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return 0;
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}
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}
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