bsnes/higan/gba/system/system.hpp

55 lines
1.1 KiB
C++

enum class Input : uint {
A, B, Select, Start, Right, Left, Up, Down, R, L,
};
struct BIOS {
BIOS();
~BIOS();
auto read(uint mode, uint32 addr) -> uint32;
auto write(uint mode, uint32 addr, uint32 word) -> void;
uint8* data = nullptr;
uint size = 0;
uint32 mdr = 0;
};
struct System {
auto loaded() const -> bool { return _loaded; }
auto frequency() const -> double { return 16 * 1024 * 1024; }
auto init() -> void;
auto term() -> void;
auto load(Emulator::Interface*) -> bool;
auto save() -> void;
auto unload() -> void;
auto power() -> void;
auto run() -> void;
auto runToSave() -> void;
//video.cpp
auto configureVideoPalette() -> void;
auto configureVideoEffects() -> void;
//serialization.cpp
auto serialize() -> serializer;
auto unserialize(serializer&) -> bool;
auto serialize(serializer&) -> void;
auto serializeAll(serializer&) -> void;
auto serializeInit() -> void;
private:
Emulator::Interface* interface = nullptr;
struct Information {
string manifest;
} information;
bool _loaded = false;
uint _serializeSize = 0;
};
extern BIOS bios;
extern System system;