mirror of https://github.com/bsnes-emu/bsnes.git
2dd35f984d
byuu says: Changelog: - manifest: memory/battery now resides under type at memory/type/battery - genius: volatile option changed to battery; auto-disables when not RAM or RTC type - higan: added new Emulator::Game class to parse manifests for all emulated systems consistently - Super Famicom: board manifest appended to manifest viewer now - Super Famicom: cartridge class updated to use Emulator::Game objects - hiro: improve suppression of userland callbacks once Application::quit() is called - this fixes a crash in genius when closing the window with a tree view item selected My intention is to remove Emulator::Interface::sha256(), as it's not really useful. They'll be removed from save states as well. I never bothered validating the SHA256 within them, because that'd be really annoying for ROM hackers. I also intend to rename Emulator::Interface::title() to label() instead. Most everything is still broken. The SNES still needs all the board definitions updated, all the other cores need to move to using Emulator::Game. |
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.. | ||
bs-memory.cpp | ||
famicom.cpp | ||
game-boy-advance.cpp | ||
game-boy.cpp | ||
game-gear.cpp | ||
heuristics.cpp | ||
heuristics.hpp | ||
master-system.cpp | ||
mega-drive.cpp | ||
pc-engine.cpp | ||
sufami-turbo.cpp | ||
super-famicom.cpp | ||
supergrafx.cpp | ||
wonderswan.cpp |