bsnes/higan/ws/ws.hpp

65 lines
1.4 KiB
C++

#pragma once
#include <emulator/emulator.hpp>
#include <processor/v30mz/v30mz.hpp>
namespace WonderSwan {
namespace Info {
static const string Name = "bws";
static const uint SerializerVersion = 1;
}
}
/*
bws - WonderSwan, WonderSwan Color, and SwanCrystal emulator
author: byuu
license: GPLv3
project started: 2016-01-26
*/
#include <libco/libco.h>
namespace WonderSwan {
enum class Model : uint {
WonderSwan, //SW-001 (ASWAN)
WonderSwanColor, //WSC-001 (SPHINX)
SwanCrystal, //SCT-001 (SPHINX2)
};
enum : uint { Byte = 1, Word = 2, Long = 4 };
struct Thread {
~Thread() {
if(thread) co_delete(thread);
}
auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
if(thread) co_delete(thread);
thread = co_create(65536 * sizeof(void*), entrypoint);
this->frequency = frequency;
clock = 0;
}
auto serialize(serializer& s) -> void {
s.integer(frequency);
s.integer(clock);
}
cothread_t thread = nullptr;
uint frequency = 0;
int64 clock = 0;
};
#include <ws/memory/memory.hpp>
#include <ws/eeprom/eeprom.hpp>
#include <ws/system/system.hpp>
#include <ws/scheduler/scheduler.hpp>
#include <ws/cartridge/cartridge.hpp>
#include <ws/cpu/cpu.hpp>
#include <ws/ppu/ppu.hpp>
#include <ws/apu/apu.hpp>
#include <ws/cheat/cheat.hpp>
}
#include <ws/interface/interface.hpp>