mirror of https://github.com/bsnes-emu/bsnes.git
65 lines
1.4 KiB
C++
65 lines
1.4 KiB
C++
#pragma once
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#include <emulator/emulator.hpp>
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#include <processor/v30mz/v30mz.hpp>
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namespace WonderSwan {
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namespace Info {
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static const string Name = "bws";
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static const uint SerializerVersion = 1;
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}
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}
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/*
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bws - WonderSwan, WonderSwan Color, and SwanCrystal emulator
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author: byuu
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license: GPLv3
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project started: 2016-01-26
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*/
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#include <libco/libco.h>
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namespace WonderSwan {
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enum class Model : uint {
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WonderSwan, //SW-001 (ASWAN)
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WonderSwanColor, //WSC-001 (SPHINX)
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SwanCrystal, //SCT-001 (SPHINX2)
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};
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enum : uint { Byte = 1, Word = 2, Long = 4 };
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struct Thread {
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~Thread() {
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if(thread) co_delete(thread);
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}
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auto create(auto (*entrypoint)() -> void, uint frequency) -> void {
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if(thread) co_delete(thread);
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thread = co_create(65536 * sizeof(void*), entrypoint);
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this->frequency = frequency;
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clock = 0;
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}
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auto serialize(serializer& s) -> void {
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s.integer(frequency);
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s.integer(clock);
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}
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cothread_t thread = nullptr;
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uint frequency = 0;
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int64 clock = 0;
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};
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#include <ws/memory/memory.hpp>
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#include <ws/eeprom/eeprom.hpp>
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#include <ws/system/system.hpp>
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#include <ws/scheduler/scheduler.hpp>
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#include <ws/cartridge/cartridge.hpp>
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#include <ws/cpu/cpu.hpp>
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#include <ws/ppu/ppu.hpp>
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#include <ws/apu/apu.hpp>
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#include <ws/cheat/cheat.hpp>
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}
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#include <ws/interface/interface.hpp>
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