bsnes/ui
Tim Allen a7ffbd784b Update to release v000r08.
byuu says:

Changelog:
- rewrote sprite rendering, grabs first ten sprites, draws them in
  revere order of a: X-index, b: OAM appearance order
- simplified tile decoding to use less variables
- added MBC3 emulation (for now, RTC is always enabled)
- STOP can be broken via joypad IF, this may not be correct though (it
  may trigger even without P10-13 being modified)
- cleaned up all MBC emulation to use masks instead of ranges
- MBC2 uses 512-byte table now, ignores high 4-bits. Easier this way I guess
- tools menu temporarily has a console tracer enable option
- some other stuff

No real visible improvements :(
2011-01-04 21:42:27 +11:00
..
general Update to release v000r08. 2011-01-04 21:42:27 +11:00
utility Initial commit of bgameboy v000. 2010-12-28 12:53:15 +11:00
Makefile Initial commit of bgameboy v000. 2010-12-28 12:53:15 +11:00
base.hpp Update to release v000r07. 2011-01-03 15:28:36 +11:00
interface.cpp Update to release v000r04. 2010-12-30 18:18:47 +11:00
interface.hpp Update to release v000r04. 2010-12-30 18:18:47 +11:00
main.cpp Update to release v000r07. 2011-01-03 15:28:36 +11:00