bsnes/gameboy/cpu/timing/timing.hpp

11 lines
214 B
C++
Executable File

void add_clocks(unsigned clocks);
void timer_stage0();
void timer_stage1();
void timer_stage2();
void timer_stage3();
//opcode.cpp
void op_io();
uint8 op_read(uint16 addr);
void op_write(uint16 addr, uint8 data);