mirror of https://github.com/bsnes-emu/bsnes.git
01750e9c83
byuu says: This release adds preliminary Game Boy Color emulation. Due to lack of technical information, this is undoubtedly the least stable module I provide at this time; but improvements should continue as it is developed. This release also polishes the NES emulation and user interface code. Changelog (since v083): - added preliminary Game Boy Color emulation - NES: added MMC6, VRC1, VRC2, VRC3 emulation - NES: fixed MMC5 banking and added split-screen support [Cydrak] - NES: pass all of blargg's ppu_vbl_nmi tests, pass more sprite tests - NES: palette is now generated algorithmically [Bisqwit] - SNES: fixed SA-1 IRQ regression caused by code refactoring - Game Boy: rewrote audio channel mixing code; sound output is greatly improved as a result - Game Boy: uses DMG boot ROM instead of SGB boot ROM - Game Boy: fixed potential bug when loading save states - phoenix: fixed ListView focus issue [X-Fi6] - phoenix: fixed dialog message parsing [X-Fi6] - ui: video output is truly 24-bit now; SNES luma=0 edge case emulated - ui: audio frequency, latency, resampler are now user configurable - ui: gamma ramp is dynamically adjustable - ui: all filters ported to 24-bit mode (speed hit to HQ2x) - ui: added turbo button mappings for all generic controllers - ui: fixed audio volume on unmute via menu [Ver Greeneyes] - ui: shrink window option does nothing when no cartridge is loaded - ui: re-added compositor disable, driver verification from v082 |
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.. | ||
HQ2x | ||
LQ2x | ||
Phosphor3x | ||
Pixellate2x | ||
Scale2x | ||
Scanline | ||
nall | ||
out | ||
Makefile | ||
sync.sh |